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A jam submission

Keep CalmView game page

Point and click survival game about one unlucky man
Submitted by MartinSmrt — 2 hours, 50 minutes before the deadline
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Keep Calm's itch.io page

Judge feedback

Judge feedback is anonymous.

  • First of all, really impressed with the level of polish you were able to achieve within the jam period. It was a wise decision to keep the mechanics simple to accelerate development both on the coding and art end. You were able to not only create some art that looks good, but that also has some unique style and is coherent across scenes and menus. The attention to detail in giving audio feedback for most actions makes a big difference for a better feel and immersion. It's an interesting approach to the theme The game overall runs great and almost all the mechanics work as expected. You seem to have created a nice resource management survival with some nice original ideas, like the begging for money. You guys were able to make a solid GDD, that not only indicates clearly what the game is and what it contains, but also shows clear planning. A couple things that I would say you could work on, although most of it is simply a matter of not having enough time to work on the game, but since it was a good game I'll be picky: - The mouse wheel: while it was stated in the Controls section that this was part of the mechanics, it is not very clear when to use it. Even the help menu just says that it can be used for some activities but no specifics. I would say a different indication once you mouse over the activity would be one way to solve this. - Font: while the font went really well aesthetically with the art, the legibility of it is not great, this not only makes it harder to understand but also can severely impact people with dyslexia or other reading difficulties to play your game - Interaction feedback: it would give a better feel to the player experience if there was outlines on interactable targets once you mouse over them (combined or in place of the text) - Balance: as is, the balance is pretty tough, specially when it comes to the Stress level, making it pretty difficult to even progress deep enough into the game to see the multiple random events.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1g16TkQacXxGSLQoeaqANDB5dHZNXYyKEPDDJQMT24R0/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Keep Calm is a 2D pixel-art point-and-click game where players manage stress and survival needs of a runaway military experiment. Balancing resources, avoiding danger, and finding a path to a peaceful life are key to survival.

Please explain how your game fits the theme:
The theme is deeply integrated into the story and setting, but also subtly influences gameplay. Neglecting basic needs worsens stress, while meeting them helps maintain control. If stress gets out of control, let's say we will get to know the term living weapon.

Is there anything you'd like the judges to pay particular attention to?
Just play it, that all I ask for. Also, please don't disqualify us for use of AI for translation purposes (viz GDD).😅

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Comments

Submitted

The balance of stats seems well calibrated, but perhaps on the edge of unforgiving. I restarted a few times and had difficulty getting too deep into the game. I think if the stress began at a slightly lower level, I'd have given it a few more tries.

Otherwise, this was a very nice and well-designed p+c adventure with a valuable lesson in hardship. I really liked it and will likely revisit!

Minor bug: the help overlay is really good, but becomes misaligned when played in full-screen on my laptop.

Developer(+1)

Thank you for playing, the stress adjustments were a bit last minute because two of the testing players breezed through the game too easily, but it's true that they are tryhards, so I shouldn't have put too much weight on their opinion and changed the stress 😅 Anyway, thank you for the review!

Also, the game was tested on a standard 16:9 aspect ratio. Could it be that your laptop uses a different one?

Submitted(+1)

At that time I was playing on a 13" Macbook Air (2560 × 1600), so not quite 16:9, but there's probably something that can be done to pin the scaling ratio. Looks great fullscreen on my larger 3840 × 2160 monitors!

Submitted(+1)

I take it back, don't rebalance anything! Coming back to it today, I focused more on the causes than the symptomsand was able to complete the game in one go.

What I think is masterful about this game is that it conveys the importance of things like sleep and social interaction in maintaining quality mental health. There's more to survival than begging and food.