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Interspecies Sumo Slam's itch.io pageJudge feedback
Judge feedback is anonymous.
- Hey! Oh man, what to say about this game? Honestly it has no right to be as fun as it is for as simple as it is. You really hit an interesting diamond on this mine. I wish so much that this was an online co-op game. I played with a friend and we ran into this interesting dynamic where we were each quickly pressing different arrow keys to not be in each other's 'line,' but also trying to line up our own charge to knock them off. The sounds are satisfying, the feeling is satisfying, the controls are just 'controlled' enough and just 'I'm not sure how long I've held this or if i'm gonna send myself off the map' enough as well. Seriously, this is one of those lightning in a bottle games that I would love to see expanded upon. Please keep it up! The artwork is cute and compelling. The mechanics of the floor disappearing are interesting and add additional layers to multi-player. Seriously, I'm not pandering here, Online Co-Op! The theme is on point! You are the weapon to win this 'sumo slam.' Your GDD is a bit sparse for my taste. It has a clear 'what do we want to do.' But I think all GDDs should have a 'Development Timeline' that shows what you wanted to complete, what you completed, and what you had to sacrifice to complete those other things. I really enjoyed this game. I like the strategy, the mechanics, the art, and the sounds. It all works! Very good offering to this Jam!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vTPrvHeQ67UkRSogc65_DuWyYJzgoQzuHAPXrbymdM4vhI5ZM0Cbub3eWU3yP2F_urB8I4FtrZuKJmT/pub
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Please see GDD
Please explain how your game fits the theme:
Please see GDD
Is there anything you'd like the judges to pay particular attention to?
If you can, please try it out multiplayer (local only, shared keyboard)
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Comments
This is a really cool idea! It reminds me of one of the mini-games from Kirby 64!! No notes really, except that I'd love to see what this would like singleplayer with an enemy AI!
Haha you are right, I don't remember that from K64 so many years ago, but I looked it up - this is very reminiscent of checkerboard chase. I would definitely be interested in pursuing some AI for single player. I'm not sure how to do that elegantly, but have some ideas. Thanks for playing!
Cool concept, I like the sound effects and knocking a player off feels really satisfying. Nice work
Thanks for playing! The sound effects were one of the last touches in the final hours, so glad it made an impact for you
Ooo a local two player! good, simple controls. I really like how the physics works out, it seems pretty dang solid mechanically too. I could only test it with both hands but with some extra pizzazz on a level and maybe idle and rolling animations (or sumo stomp / shiko animations!) this could be really really good. I like the sumo, they have endearing designs, and the music is weird/funky which complements the game well.
Really appreciate the feedback - I would have loved to have stage select (or even a level builder) with more time. We thought starting on separate islands requiring a rush across could be cool. We also wanted to do victory animations - a shiko stomp or some belly slaps would be killer!