Your game has been disqualified because you did not set your game design document to be publicly accessible
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Mass Momentum's itch.io pageJudge feedback
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- Achievement Unlocked: First GDD that made me laugh. This is wildly creative! I snorted HARD at OSHA Override being a speed boost. Mechanics and gameplay were well described and got me amped to play right now! ~15 minutes later~ You did it, you made Combat Peggle! Gameplay is easy to pick up and fun to engage with. Respectfully, I'm glad I set a timer or else I'd be playing this for hours. Art direction and Music/SFX were great choices that tied the experience all together. More derpy medieval weaponry please! I can easily see this growing into a bigger project with more map layouts and increased difficulty curve, powerups and enemies requiring multiple hits. Maybe boss battles? Quite the fully fleshed out prototype demonstrating what you set out to develop. Would be cool to see some reactive feedback or announcer voice from the game on certain events. I got into a zone where I was getting double, triple and quadruple kills a lot. I can easily see that or similar adding to the humor and charm you've already established. There were some unexpected hitbox behaviors on certain objects. I managed to lodge myself in the stool and somehow spin together with it and break out of bounds of the map, hilariously softlocking myself. Throws counter seemed inaccurate or not well represented at times I believe from other power ups at play. But had no idea how many I actually had left. Having a visual representation of banes and boons would be helpful. And possibly adding matched VFX/SFX on their useage or activation in game to reinforce that to the player could be of benefit. Would love to see controller support added as well. Please pour yourself a Zappy Energy Drink, you've earned it.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/10wKsubdkkNJY7K4ZRSjfSYIhPaHCp-B_KM6l0_uguq4/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Using your mouse to aim, then either click or spacebar to build up power. Press again to launch. Keep track of your remaining throws for each room, but don't despair if you run out, next time you try you'll know more and be stronger. Each successful run brings new snacks with short lived boosts giving you a taste of upgrades to come, making you an increasingly unstoppable force of destruction
Please explain how your game fits the theme:
Mass Momentum aims to capture that magical moment of finally beating a tough raid boss and getting epic loot - but distilled into short, chaotic runs where YOU are the legendary weapon. Through carefully designed progression systems and physics-based gameplay, we're creating an experience where you evolve from a simple projectile into an unstoppable force of nature that can one-shot anything in its path.
Is there anything you'd like the judges to pay particular attention to?
Our first attempt at a game beyond tutorials, and the closest to something playable we've ever gotten, so thanks for playin it!
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