you`ve created an absolute gem!
everything fits perfectly together, normally i am not into puzzle platformer genres, but this is a very cool game.
overall the best i`ve played this jam, regarding player introduction to mechanics, progression, UI, coherent experience!
Nice name, and a good fit for the theme
Ollibanjo
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Cool, i did a game once with this graphic asset, therefor i was interested. I like the music which is playing while gaming, but i do not like the music in the text based sequences. cool move sound effects. I like especially the zelda a links awakaning ROUNDHOUSE-Swordmove but the icons Zelda sound is missing from the sword. I like the movement and fighting, it feels good. enemys are also good.
Maybe work on a tutorial which leds the player step by step, first kill an enemy, than posess an enemy, etc. before letting him roome free around.
Really liked your game. Good Artwork, good SFX, really cool game Idea, liked the story, and most of the attacks and upgrades and map progress/reveal. Also a very good name ;)
But I was totaly let down by the absolute worse control - scheme i`ve seen in a while. could not handle it. movement of the staff sucked, ALL the TouchAreas of Buildings and Wizard tower were way to small.
Also Control UI elements look like really bad. You should have spent at least a tiny amout on that.
Why is my RMB attack not an Auto attack? And has at least a litte bit more range?
A control scheme i would have prefered would be:
Movement of the Staff with WASD, and than rotate through the attacks with 1,2,3,4,5.
Enter Shop/Wizard Tower(s) with E when you are next to it.
Maybe Q for going "QUICK" back to the Mage Tower
So i am kind of angry that your really good game was so let down on the two things, UI/and Controls.
Sorry if my critic sounds harsh but i think you would have had way more potential with this!
Well done! Still had fun with this!
OK^^ Tried to play it, drove into the first barrier, need some time to figure out how to shot. than i could not turn the turret, and still got stuck on one part of the fence...
did press all the buttons, and a lot of space, flew of in the atmosphere...
Again tried to press every button, how am i supposed to restart? get in the Menu? or close the game?
Now to the good part: Music cool, speed cool, Artwork cool.
All the control/accessibility issues, lead to me pressing: CTRL+ALT+DEL and not start the Game again.
If the theme had been "total escalation" you might have won already ;)
After some time the game gets more demanding than cyberpunk xD
i got a 1080 ti and ryzen 5600 and around level 19 it was unplayable until... then i got a killing frenzy and deleted enough enemys to go back to normal game speed ;)
Somehow i got to wave 27/23 and there were no more enemys...
Searched for a while and quit the game, read in the comments i had to follow the crows to find thor.
a lot of gameplay for only two enemy types, nice upgrades, cool music and SFX.
Good entry!
Some Improvements I would like to see:
You should not have the paw, take up ~50 of the screen, every 0.5s or so, (at least make it smaller or lot more transparent) and not have Enemy Range attacks, your DMG Values and XP been Magenta colored.
The Coverart brought me in. I like your UI and Menus, controls are good too. Music Sound and Atmosphere are really good. Graphics too, especially the screen where i have to choose between 4 choices.
Kind of tried to read and interact with everything but still couldn`t figure out the whole story or what really was going on.
Really good entry! well done!
Hi, i like the idea, graphic and sound, but i could not really figure out the passing of the sword, or move in the direction i want and/or fast enough.
Would have loved if this mechanic worken in a different way, maybe even if i (the sword) fly active with WASD or something in the direction of the teammate which i want to pick me up.
Great game, you got the best gameplay of all the games i`ve tested so far (~20)
I love the bullet sounds in die UI/Menus.
Cool western Theme, cool that you later pick up multiple weapons, and that you have to vacuuming in all the bullets. I think you got really much out of a few clever mechanics.
Very well done!
cool game especially for just 5days, did you make the graphics by yourself?
i liked the intro, the chats between the characters and the art.
fighting is also ok, player is fast, but nearly always the same enemy in every room, that made it boring fast.
music was also a good selection. Later on i had a music bug, i think music was playing twice at the same time.
overall good job!
ok, i like the music, i absolutly love the character movement and animation. i like the swordstuff and the gore. i think the enemys are cool BUT one hit and you are death is not cool. especially when you respawn in the first stage. maybe decrease the difficulty curve a little bit.
i think this could be really cool with a little bit more polish, some life mechanic AND if you fix the music, music is not looping correctly, it suddenly stops. AND OF COURSE WTF why is swordfight on "J" ??? nearly quit before finding that one
All in all well done!
Unique idea, kind of fun to move around with the propulsion, but i think the difficult curve is way to high. did several times on level two, you directly started with bullet enemys, lazer, exploding stuff etc.
you should introduce the player step by step to all the mechanics and not throw everything at him at once.
Other than that, well done. i liked the comic artstyle
Your Thumbnail got my attention, your good music choice hooked me to the gameplay, i liked the unique and weird presentation somewhat (2,5d). this led to me playing for a few minutes. cool tutorial scanner bug bro.
cool idea with the coin change system and barcode scanner, hide objects behind other objects and so on. did `t had the endurance to finish that lot of customers. 25 feels so overwhelming with the tedious scanning and packing and coin dropping...
But I had a few satisfyed customers ;)
Very well done, unique idea and presentation!
Cool Idea, cool Intro. love the groovy music, fits the game very well.
Fun concept. Would have loved it if i could ask them again what colors they liked? otherwise it gets really fast random? because i cant remember them long enough or create paintings fast enough xD
very well done, loved also the canvas and the gun. good job!
I like the Voice Acting, Humor and the Lie-Detector ;)
Also cool game Idea, right before i thought the ship/spacestation was completly empty i was killed by a giant crab. 10/10 ;)
The most important improvement would be to make the combat more understandable for the player (who`s turn is it, how much moves/attacks etc are left, how much health has everybody including the enemys and so on)
Incredible intro and presentation. not my artstyle, but very well executed.
I also like the UI and Menu colors and style.
also very funny that one of our team suggested we should make some sort of pacman with the haunted theme, and you did something in that direction.
I could not get past the second level because of the time restraint, but cool mechanic with the levers.
I think the game is well balanced so far but i might be just too slow or did not use the best routes to pick up all the stuff. cool that you can squish ghosts with the levers/platforms.
Well polished, well made!
Also it seems you did it by yourself, which is even more stunning. great accomplishment!
Love that you put in a shader compilations step. I might had a few stutters here and there in the webbuild (chrome) did you add lighting to the compilation step? we found out in a previous game of ours, that lighting seems to make a difference, so that we ended up, doing the compilation step with included light for the particles etc. to get rid of the last stutter.
cool game, cool AI drivers, i think the graphics are already good. steering is fine. but maybe give the car some inertia or something, because it stops to aprupt if i let go of the W key, it stops nearly instant.
I think your game would increase your ratings bigtime if you would have added some SFX and Music. There is plenty of high quality free stuff here on Itch.io in the Assets, or maybe on opengameart.com etc.
Adding sound and music usually doesn`t take up that much time but improves the game significantly.
You did a great job! keep going!
Ok, the game is very very rough around the edges, had problems sometimes to grab the items... BUT maybe that was because of one of the wildcards? idk
I like the artstyle, even the not "correctly" cut out paper characters. and the overall visuals are mostly good.
The music and sounds are good too.
took me a few moments to understand what exactly i had to do, but than I served 5 happy customers :)
I think there might be a cool game hidden behind "not enough polish", because the base idea and mechanic etc. seems to be cool and fun.
Would have loved if the UI was a little bit more responsive, with some highlighting of the buttons and usuable items. Maybe a few more sounds for the "monster creation process"
Well done!
Very cool, love the different camera angles, combined with the "unusual" style of movement makes for a good combination. Good choice of spooky/calm/puzzle music
Nice graphics
Opportunitys for improvement:
Would have loved to play it in fullscreen. You can change that on the Itch.io page, to allow a fullscreen button.
Unfortunatly i got stuck in a table - but it seems you put some kind of save/checkpoint system in? great.
Maybe overall a bit too dark - Maybe add "hero lighting" or a "torch/lamp?" to the player.
Well done!