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Ollibanjo

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A member registered Jan 13, 2021 · View creator page →

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Hi Jorel, I didn`t play your game while the jam was running. but played it afterwards.
Without even pressing start I could directly see why you made such a good place just from the lovely UI and polish alone.
I especially love the UI, the touch of story + "Trademarks" the soundtrack, animations and the solid gameplay
your control is also superb just with the mouse.

I like the the wavy words mixed in between the text but the sound of the dots ... and text that appears is a little bit too much. The tutorial was a little bit overwhelming for me, in the end I just started playing. Maybe think about a tutorial which shows more of the game in action? 

really impressive that you could deliver something in this quality in just 9 days alone! incredible!!! you are definitely talented!

I could imagine your game working out on mobile devices, mouse will probably translate well to touch and the game would look great in panorama view on smartphones and tablets. maybe implement double tab to release the stone, and on the first tab you show the information/percentages etc of the stone.

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thanks bigtime for your well written and really heartwarming comment.

Yeah we ran a bit out time in the end. Endscreen art missing and not a perfect Solution for identifying the items. As a last minute addition we implemented the item highlight function to help the players in need.

I think this time our thumbnail is not catching the audience. The playercharacter is not looking as sweet as in the game… she is looking away and looks like an old witch who is cleaning the spiderwebs 😅 and in that way the thumbnail is not very advertising for players. 

Yeah also the title… 😂 had of course to include „tower“ and the story idea was to „clean“… a day before the submission we had to add something „magical“ to it 😂

Thanks from the Team!

cool name for the game, sweet artwork and level design with fitting soundtrack.
really cool yarn climbing and swing feature, adorable cat character
would have loved to have a little bit more of a dynamic jump (holding space for longer, makes me jump higher or something in that direction).
plays probably better with gamepad than with keyboard. (Space + E is kinda hard, had to use the mouse too)
Well done!

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I had a smile on my face immedialy after hearing the first music... love that track, had choosen it for a gamejam before for one of my games ;) omg even the second track love that one too. so you definatly had me on the music. good fit for your theme.

I love the colors and parallax clouds. cool idea with the comments of the king.
I think you choose a font which fits the theme, but it is too hard to read for me, would suggest to look for some slightly different medievil font but still more readable .
if noticed a few times that you probably look for something like "if the blocks are placed" and spawn only new ones if the physics have calmed down?
Really cool take on the theme and with some sort of "Tetris" - Style game.

Would have loved to had a visual indikator on the tower height, not just the indikator on top in meter.

Well done! cool game! also probably a good canidate to make it playable on mobile in the future

I totally disagree with the Kings comment...

Hi, really cool game idea. very well executed
love the music and sound, especially the "placing block sound" because it is so satisfying.
love the visuals, UI and overall style. had fun with the physics

couldn`t make it past level one thought^^ i guess i have to git good ;)
would have loved to pass level one

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Got 30 levels high, top polished game!
I could see this get really good if you could somehow add a litte bit more complexity, maybe building to the sides? Having the tower to be "balanced", not to lean to heavy on one side?
Maybe buildings are cheaper when build on the same level (but you get the same bonus) idk, to get "steamrolling" later on.
Once I got two of the same bonus cards to choose from, that should probably not be that way.

Loved your idea, good fit of the Tower Theme.
Absolute adorable graphics, lots of animated mice, relaxing soundtrack, super sound effects.
I absolutly love everything of your UI, the visuals and sounds etc. also the hints for the player
Absolutly amazing that you could do this in just 9 days on your own. Respect!!!
You might win the GWJ#73

Hi, very cool game
Nice music and SFX, everything matching the castle theme. cute idle animation and intro video
clever step by step additons to the gameplay such as spikes, boxes, springs, electric wires and switches etc.
later on multiple combined features in one level even considering the jumpheight and seilings
great level design for the most part, there were some difficult spikes *pun intended* for me
sadly I could n make it to the end, it was little bit to hard for me at some points, in level 3 and further on in level 8.
Maybe there comes even more cool stuff later on.

good entry! well done!

I love it. really great fit for the theme,
Cool that each size of the player has different skills, fire frequency, melee and ranged differences.

only things i would change is to not spill blood when attacking an enemy which i can currently not hurt because i am not matching his scale.
Also as Dusty mentioned, maybe increase the difficulty curve a little bit, on normal it is maybe a little bit slow.
And give the enemys maybe slightly less HP, to be not such bullet sponges sometimes.
Maybe you can try to map the 1,2,3 scale change to the mousewheel or something.

Maybe this would be cool for a couch coop game with a buddy and two controllers?
Very well done!
Respect ;)

Hi, yeah you are absolutly right, UI is a mess this time xD
Things scattered all over the place and not really good looking just barely functional.
Would have been fixed with more time.
Thanks for playing and leaving your Feedback!

I like your suggestion with the Resources underneath the Towers and to show the amount of needed resources in that clever way! Thanks!


Update: 01.08.2024: we managed to fix the shader and particle compilation stutter, but it was more complicated then first thought.
We will upload a new improved version of the game in the coming days.

cool game, everything fits together, like the artstyle and music and effects!
Well done!

Hi, the idea with the death minigame was cool.
I like the Music and also the sound effects. Like the weapons
The way to the camp is very dangerous? I killed lots of monsters?
But that was just a shooting spree and running along the way as fast as i could, because it were so many enemys

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Hi, i liked the sound and camera design, changing with the different movement speeds and RPM of the motor etc. Looked like a "realistic" depiction of an "old" soviet mech ;)
I very much liked the different mechanics switches and system, really well made. 
I only had real problems with the turning wheel and mouse usage, usually I was turning in the wrong direction xD and needed to made a full 360°
I think you are somewhat inspired by the bippinbits planetary defence canon game :)
Which is not a problem.
I would love it to be a little bit more accessible, i had big problems with the turning wheel and the weapons "radar" i couldn`t figure out what i would see in there. i would also like to have the primary radar (green) probably double the size.
Other than that, really well made especially all the mechanics and intertwined systems, switching gears and so on. Well done!!!

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Yeah, nearly as many people died by running into a tree... than i caused by exploding heads xD
Just a few minor 89 collatoral deaths due to FBI Agent friendly fire :)

Crazy Idea, cool idea with the powerups lol

hmm seems i was out completly out of luck, had around 10 encounters, and every single one of them failed dramatically...
the good part was that i lost a few crew members early on which led to less food comsumption :)
I made it to around 2000m

I like the story, vibe and soundtrack.

(1 edit)

Hi, yes we already have looked at the problem. And i also saw the video. And it is clear that this is an issue of shaderparticle compilation stutter.

We are already working on improving the  game in several ways and we will also implement a shader compilation step to fix these issues.

the problem was that for example on my Maschine 1080ti ryzen5600 i have absolutly no stutter/freeze with running chrome. So we only noticed it right at the end when one of our teammembers had the same problem and it seems to be way worse if you are running the game in firefox.

In the end we just didn’t had enough time to do a fallback solution (for example a Sprite Animation) or to fix it in time for the submission.

Thanks for bringing this up!

really cool concept. like the artstyle and music

i think the music stops after the first death?

I like the visual effects of time travel and that it changes the level. cool stuff!

I am really sorry to hear that. Really sad that you lost two family members. 

Great accomplishment to submit the game.

Hope the near future will bring more joy to you.

I liked the Intro especially the comic style. also the home office worker and the characters of the pink and green political party. and the sounds while connecting the districts.
crazy that you took such a political approach, i guess most of the people are not familiar with this "often times bad" practice 

I liked the Intro especially the comic style. also the home office worker and the characters of the pink and green political party. and the sounds while connecting the districts.
crazy that you took such a political approach, i guess most of the people are not familiar with this "often times bad" practice 

I think the base of your Game is strong.
I like the tight controls and most of the magic effects. 
Also the jump upgrade mechanic is cool.
The sound effects are good too.

Cool that you included the "seasons" in the level but i think they don`t really have a big affect on the gameplay?

In the end i build a maschinegun fireball wizard, but than the enemys are not clever enough or powerfull enough.

But i think it could be a good game in the future. I would love if you would zoom a little bit more in, so that the gameplay is more screenfilling. and add a few different enemys. And maybe a few bosses?

Maybe it would be really cool if you could play it couch coop with a friend? or versus?

So good job! Well done!

Hi, I like the artstyle and the relaxing theme

Hi, I like the artstyle and the relaxing theme

Hi, yeah you are right, it is impossible to reach this switch with the sword.
You have to get the firestaff first (which is located in the same summer/sand dungeon) and use the firestaff (with right mouse button) to shoot a fireball to activate the switch.

Better solution would have been to use a different hurdle maybe a hole so that the player understands better that this switch can`t be reached on the normal way.
In the end we had not enough time to polish a lot of elements of the game. And this is sadly one of those areas.

We would love if you give it another try after this "tip"
Thanks for your feedback!

Hi, I liked the used Artstyle, Sound and Music, i liked your use of light and shadows!
Also cool that you can eat flys to get bigger and that changes the jumpheight and so on.
I was not able to get as far because i am bad at platformers i guess xD
Well done!

Hi, I liked the used Artstyle, Sound and Music, i liked your use of light and shadows!
Also cool that you can eat flys to get bigger and that changes the jumpheight and so on.
I was not able to get as far because i am bad at platformers i guess xD
Well done!

I like the Artwork, especially the Title Screen and the Fruitdex feature is very cool :)
Also the Soundtrack matches the vibe of the game.
But i sadly couldn`t manage to find the hidden super fruit

good polished game. I liked the control and the story.
I liked the sounds and the music was ok, i would have prefered a more "pumping" soundtrack. 
I liked the animation for level up, and the idea that the xp bar is colorfull inside the sorcerer.

I had a few times an imba build, such a big "force field" and "energie balls^^" that the enemys could not even come close. I think the Pink attack is a little bit to weak, so i put everything in the other upgrades
So the game played itself for 1-2 minutes in level 2 and level 4.

I would strongly suggest, that you add enemies which shoot back at the player, to improve the gameplay.

Also at the "end" of each Wave/Level there only come those small scorpions for ~30s, which is probably a bug? because they are so easy to kill.

Maybe add a bossfight? or some Random stronger enemies?

very well done!

ok, I had some weird graphic going on when i tried to run it fullscreen or maximized. 
I even had a harder time as neccessary reading the games page, because it was red background and black text.

I personally absolutly don`t like "horror" games, but for me the scenario was kind of scary
I could not figure out why the "front" door "always" "restarts" me in the bed or something like that.

I like the X feature which tells the player what he should do, and some of the hints when picking up items etc.
Also the TV Broadcast was a cool addition. 
Could not make it out of the house^^

Hi, the base is there.
would be nice if you put a hint in that you don`t have enough money or something when trying to build a tower/bank. I thought i couldn`t build a bank at first, but i just hadn`t enough money.

Sounds are good. level design is ok. 

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loved the intro animation and snake model.
i had to lough while starting the second level. Also the view of the mirror is really cool ;)
in the third level i would increase the speed a bit.
impressive that you combined 4 genres here

I love the Intro Animation, super creative.
had really fun with the other parts of the game ;) i don`t want to spoiler it. but guys, stick to it and play a little longer ;)

Good job!

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OMG i absolutly love the "complete" package. 
Especially the fact that you can shoot the controls and cant move or shoot anymore, or dampening the sound.
Also the Sound and Music is great, also the particle effects!
Polished as well. Great Job!

OMG i absolutly love the "complete" package. 
Especially the fact that you can shoot the controls and cant move or shoot anymore, or dampening the sound.
Also the Sound and Music is great, also the particle effects!
Polisched as well. Great Job!

Thanks Bro :)

I uploaded a new build where i changed the colors of the buttons and added some navy themed icons too. Also put a new treasure chest mechanic in and improved the visibility of the coins behind objects. Thanks for your feedback

i figured out how to make the coins visible behind the terrain using a shader. I uploaded a new build. Thanks for your feedback

thanks for the warm words.
in the end i think it is not as complicated to finish the game but that might be the phenomen of not knowing better... xD
I think the future will show if i can finish it by myself or if my partner or somebody else is motivated to join.
currently working on an older project, so aix la chapelle is not been further developed (for the moment), but i would like to finish it at least to the degree which was "planned" for the jam.
but first i need to watch a few tutorials and figure out how to do the fighting/collision and friendly/enemy AI. 

btw: i played your submarine game. really great game and highly polished

yeah, great artstyle. cool animations good soundtrack and sfx.
best title ever xD love it

55s first try^^ cool little game. gets very hard... very fast xD
well done