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A jam submission

Caliber ReportView game page

The deadlines up, and your report is not in.
Submitted by LittleDog117 — 7 hours, 49 minutes before the deadline
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Caliber Report's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Game was mostly playable as soon as I turned the sensitivity down. Only real issue I encountered was the camera not always locking properly to the bullet and changing the view direction making it exceptionally difficult to control the bullet. I enjoyed the setting and theme of the game as well as the variety of obstacles you need to weave through. The music also seemed appropriate and created an action atmosphere. The GDD could use a timeline section as well as a few example images. Otherwise the game was quite fun, keep up the good work!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vRIe-FlBbuCVkighM0lW1lutEdO0mkev9_CZr1UrfD8zmLaN0uT4FraX-EGkj17PpBrojVcAewE6pvi/pub

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You play as the bullet, controlling it as it flies through the air. You have to dodge obstacles, avoid hostages, and hit the terrorists. There are 7 levels with increasing difficulty. Oh yeah, it's also 80-cop movie-themed.

Please explain how your game fits the theme:
You play and control the bullet as it flies through the air. You play as the weapon.

Is there anything you'd like the judges to pay particular attention to?
The blood splatter affects and the music. Notice how the music/effects change half way through the game.

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Comments

Submitted(+1)

absolute rave of a game haha - I wish the mouse had locked into the screen though!