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A jam submission

Jump SwordView game page

a short parkour game where you play as a sword
Submitted by MadeUpNoun — 4 hours, 35 minutes before the deadline
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Jump Sword's itch.io page

Judge feedback

Judge feedback is anonymous.

  • GDD was very through and clean. Lots of good detail and explaining and future plans. Having a small tutorial or guide on how people can excel in your game isn't always a bad thing. It took awhile to get the hang of it but managed to get up. The movement felt good, but the difficulty jump was vast right away. Generally the first level should showcase your work and show off mechanics, teach mechanics. So people who are not very good at platformers can't get past the beginning. The skeleton was a really good idea, it would have been fun to play with in the beginning that may not otherwise as some struggle with he first large jump. Music was okay, very loud and the loop seemed to break after awhile. It was a good song though! Just learning to add a music slider would have been nice. This is a really good base to keep learning the jump/movement was fun and kept me wanting to keep playing. The turning really reminded me of assisted in climbing. It's also good to have movements and keys listed in the game as a lot of people don't like reading the disc at the bottom of the game. Having it look like it's written in chalk or greenery in the dungeon would also add personality to the game demanding on the theme of the world you'd like to give.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1G3Ek0V9vXh8vhahmoUnjjRxLzrzVmyXtibJbr3e2bEE/edit?tab=t.0#heading=h.lr899156xjnx

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Mechanics
a/d to turn
left mouse to leap/ throw, hold to charge
E to possess a skeleton and take over it for longer throw
escape for pause menu

story, you are a sword, a very powerful sword and one day your adventurer does a dungeon with you and finds an even better sword and throws you away. climb the dungeon and take revenge on the man who threw you away

Please explain how your game fits the theme:
in this game you are literally a weapon and must traverse a platformer while being a sword

Is there anything you'd like the judges to pay particular attention to?
difficulty was a bit hard to manage in this game, let us know how well we did

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Comments

Submitted(+1)

Hello, I played your game for about 10 minutes and only managed to make it to the second level but then I fell all the way and lost all my progress. I think the idea for the game is good and I like the narrative but I have a few pieces of feedback that you could implement if you decide to do a post jam build. First, the color of the sword and the background color pallet are a bit too close, maybe you can add an outline on the sword or change the background tile color. Second I think that the difficulty curve was too steep. When a player tries a new game it is a good idea to give them a few "free" wins that way they are encouraged to keep going. Adding one directional platforms that you can jump up through but not fall down could be a HUGE help for your level design. Lastly the music didn't seem to loop properly so maybe making sure the end of the track and beginning match that way you can have a seamless loop. Just want to say I have never played a jumping/climbing game where you could also rotate the object so that gameplay experience was unique and pretty cool. Nice job!