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(+1)

Hello, I played your game for about 10 minutes and only managed to make it to the second level but then I fell all the way and lost all my progress. I think the idea for the game is good and I like the narrative but I have a few pieces of feedback that you could implement if you decide to do a post jam build. First, the color of the sword and the background color pallet are a bit too close, maybe you can add an outline on the sword or change the background tile color. Second I think that the difficulty curve was too steep. When a player tries a new game it is a good idea to give them a few "free" wins that way they are encouraged to keep going. Adding one directional platforms that you can jump up through but not fall down could be a HUGE help for your level design. Lastly the music didn't seem to loop properly so maybe making sure the end of the track and beginning match that way you can have a seamless loop. Just want to say I have never played a jumping/climbing game where you could also rotate the object so that gameplay experience was unique and pretty cool. Nice job!