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A jam submission

Plague TownView game page

Submitted by Sedron — 7 hours, 51 minutes before the deadline
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Plague Town's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The assets are polished and look nice, but the gameplay is a bit clunky. I could only cough or move between carriers, and the indicator of infection is a bit unintuitive. Hopping between carriers of an infection is a neat representation of the theme! The AI pathing is nicely done, but I would like to see the ability to control at least the starting rat. I never heard the hour chime or any music: not sure if that was on my side or not implemented. The ending when infecting the king felt like a losing screen as it was only "Retry." I would have liked to see more depth and descriptions of the way the systems should work in the GDD. Having a list of implemented and unimplemented features would be nice. Looking forward to see where this game goes!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1XvmunBNMUoxK0NvreBNrnFTAUwa2-5wLCyX4TLMvpPE/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You are the plague, spread the disease from person to person to kill the king, but don't kill too many people he may run away.

Please explain how your game fits the theme:
Medieval bio weapon

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Comments

Submitted

Nice idea. Would be cool if the player had some control over the people being infected. For the most part I was waiting for someone to get close to the king to infect him.

Developer

Yeah I was thinking about solving this by making it clear where the people are going. Also giving you some other infection options (a cloud that lingers for a bit) and maybe natural infection(people sneezing at random).

Submitted(+1)

Fun game! Took a bit but I finally got to the king