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Minagy

23
Posts
3
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A member registered Dec 16, 2023 · View creator page →

Creator of

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This was a treat. I like the retro aesthetics and the stealth game play :)

  I think I never saw a game about robot wars. Has lots of potential for sure. Great job :)

Interesting. I felt like there's little control over which emotions to take in and which ones to spread. I wanted to spread joy, but got sad reactions most of the time. Unique concept for sure.

The atmosphere in this game is awesome :) Now I want to find out what happens after the escape. Great job! Especially on the art.

I only missed once, but it sure wasn't what I was hoping for. Great game :)

Really unique game. I love this idea. Very cute and fitting art style as well :)

Nice concept! I like that all art is hand drawn. Gives the game personality :)

Really cute game. I love the grappling hook mechanic! I only got stuck on the sliding thingy next to the bookshelf once, but the reset option allowed me to just go back to the last checkpoint. Great job! :)

I like the idea! Really similar to the inspirations mentioned in the game design document. One thing I found a bit hard to grasp at times was what different items actually did. Nothing a simple tool tip couldn't change, though!

Interesting take on chess. I like the different items to choose from!

I don't wanna admit how many times the handle of the axe made me fall down at the same spot. But I was eager to get to the top. Great game :)

This was definitely one of the more unique games I've tried. In a good way. I love the silliness behind actually firing limbs to attach enemies. It's interesting that you can launch your arms as well at the cost of not being able to pick up fingers as long as it's gone. Games like this one is what game jams are all about :) Great job!

Nice idea and interesting game play! What I love most about this game is the art style! It looks so unique and fleshed out! Interesting color palette as well :)

Thank you for your feedback. The adjust aim action might be a bit unintuitive, as it was one of the last things implemented during the jam. Holding right mouse button allows you to move the mouse without the slime and weapons rotating, basically changing which position is "front facing".

I love the setting of this game. Why am I a peanut? Why have all people allergic to peanuts gathered here? Questions I don't need answered as I'll KILL THEM ALL ANYWAYS!!

This was quite fun. The most engaging game I've played so far! Love the music, the setting, the different guns and items, the strategy behind managing ammo. You did a great job! :)

Glad you enjoy the game and thanks for the feedback :) 

Yea, the input not working after toggling full screen is an annoying bug we couldn't seem to fix. GameMaker compiling games for browser play still seems to have some quirks.

Thanks :) funny thing is that the jiggle physics were kind of a happy accident that turned out perfect, as each blob's position just happened to be updated one frame after the one it's attached to. Great example of "It's not a bug, it's a feature"

Thanks for your feedback :) I agree that the enemies are a bit difficult to hit at first, definitely has somewhat of a learning curve. During development I was thinking about ways to improve aiming a bit and I'll definitely work on that in the future. I'll check out Little Iron as well :)

Cool idea. Implementing procedural map generation sounds fun and I like that it gave the game a slight exploration aspect!

This is like a more aggressive version of pool. Especially love the sound design, haha

I like the aesthetic of the game. Having a physical form moving resources and a ghost form keeping away foes seems like an interesting concept. Sadly, it seemed like I couldn't interact with any of the turrets= If I understood the controls correctly, I am supposed to press E next to them, but that did nothing. It also seemed like enemies wouldn't drop any resources or armored commanders.
Would love to try again with some further instructions.

Nice idea. Would be cool if the player had some control over the people being infected. For the most part I was waiting for someone to get close to the king to infect him.