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A jam submission

Armagical TrioView game page

Wield your magical girl teammates as weapons to save the city from Blorbs!
Submitted by Adwins — 7 hours, 25 minutes before the deadline
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Armagical Trio's itch.io page

Judge feedback

Judge feedback is anonymous.

  • An interesting tactical puzzler, Armagical Trio lets you control three characters to remove pieces off the board through different attacks depending on the selected character. The game was challenging at the start to understand the moves until I realized there was a tutorial. After running through that it started to click and I had much more fun clearing the blorbs. At the end of the tutorial I did experience a game crash that threw the following error, as an fyi. ############################################################################################ ERROR in action number 1 of Step Event0 for object obj_splash_art: Unable to find instance for object index 43 at gml_Object_obj_splash_art_Step_0 ############################################################################################ gml_Object_obj_splash_art_Step_0 (line -1) I do feel the controls could use another pass, switching between characters did not feel intuitive and having the cancel action (space) the same as the proceed button caused some difficulty. Once I got the hang of it, it was okay but it didn't feel great. I'm not sure if an audio queue when selecting the character or a full remap of the controls is necessary, but definitly look at it. Gameplay wise, the level progression was challeging enough to keep me fully engaged in planning my moves, while still fun enough to make it enjoyable. Great job there, that's a hard balance. For theme interpretation, it's a clever take, I liked it. Having the three distinct movesets where you are the weapon being controlled by the active 'human' was great. Stylistically, the game was clearly inspired by the girl superpower shows like Sailor Moon or Powerpuff girls; and the switching between characters/moves felt very smooth in that regards. The clear delination between each move/attack was great. Overall, I feel there is some room for improvement but a very solid foundation. very good job. A fun playthrough once the movesets were learned.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Dpk3oxa0LgS3NgiHkH7-FdLeLscmR1fSLaaI9Uh7KWs/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
This is a block puzzle game where you play as magical girls who represent a weapon, but they turn into those weapons to be wielded by the others. The girl you are changes how you move blocks, while the weapon you wield changes how you clear them

Please explain how your game fits the theme:
The

Is there anything you'd like the judges to pay particular attention to?
This is our first project so anything at all would be awesome ty

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Comments

Submitted

For some reason none of the kb controls work when I do full screen, not sure why (playing on edge). I really like the blobs, theyre cute and I like the concept too.

For improvements I'd say if there was a way to have the game be full keyboard instead of having to click the portraits everytime thatd be cool. The number of options available to me at the beginning is also a bit overwhelming to me.

Overall, good job on your first project!