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Mars Defense's itch.io pageJudge feedback
Judge feedback is anonymous.
- Fun concept and gameplay, but the difficulty curve wanders a bit. Engaging enemies with the freeze cloud removed enemies completely from the player's income economy. They just sat frozen still out of reach piling up out of tower upgrade range. Leaving the player deprived of kills to spend resources to upgrade on. Inadvertently plateauing the player's progress. Was difficult to gauge when upgrades could be purchased. No labeling on upgrades' cost or what resource type were visible to me, or in the GDD along with other details not fleshed out. Great use of simple and effective art style. It allowed the player to focus on mechanics and not get lost. Some UI scaling could help with some visibility issues. I was not able to fullscreen the game to get really immersed. It was possible to place towers in areas that did overlap and interfere with UI access.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1G2g71_ww7alry2x8i9Pg9RwVvgaA6pb7xKRrr9A6EMo/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A 2d tower defense game with upgradeable towers and increasing quantities of enemies. You play as a weapons system for a colony on Mars. Controls require a keyboard and mouse
Please explain how your game fits the theme:
The theme fits due to the player being a weapons system and their existence being dedicated to being a weapon
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Comments
Cool game! Some of the visuals are a bit hard to see (such as the bullets) as well as some communication (e.g upgrade descriptions and whether or not you afford somrthing. Additionally I think the difficulty scaling is a bit off - the game ramps up a bit slow. Otherwise, interesting theme interpretation. Good stuff!
Thank you! I'll make sure to improve these aspects.