Great job, this does exactly what it set out to. I was scrambling to not explode. The artwork is great and the in-game instructions were very clear, so I knew what I was doing. I did brute force the first compass but understood it once I got to blitz. Music/SFX would have definitely help increase players adrenaline as the timer ticks down.
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Boom Blood's itch.io pageJudge feedback
Judge feedback is anonymous.
- Love the idea and the art style of the game! It very much reminds me of "Keep Talking and Nobody Explodes", but single player. It was a little challenging to figure out the compass puzzle, but I got there in the end. It would be lovely to see some sound effects and some music for the game, it would help immerse people into the game world! It would also be nice to see some randomised puzzles added into the bomb! Keep it up, keep making cool stuff and I look forward to seeing you in the next jam!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1XIV7j8qRB-dpCSA1ruXZr_BBqM5uh-G7aCWhZgVXWhk/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Boom Blood is a fast paced puzzle solving game where you are a bomb that must be defused before time runs out!
You are a bioweapon that is the result of a vampire doctor that wants to take over the world, or something. You must complete small tasks that you find the solutions to around the map to defuse yourself before you infect the local population and converting them into vampires!
Please explain how your game fits the theme:
The player is a bomb which, when detonates, infects nearby people and turns them into vampires. People don't usually want to be vampires, so you're a weapon of mass destruction with the choice to save people.
Is there anything you'd like the judges to pay particular attention to?
Nope, enjoy the first game jam creation we have bestowed upon the world :)
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