True, an important lesson is using 'temporary' text during a jam, hard to know if you'll have the time to come back to it.
The atmosphere was a big focus during the design and dev discussions, glad it paid off!
We'll definitely be looking to sand off some of the rougher edges in the flow of the game, thank you for the bonus thoughts. I'm quite excited to play around with some bits and bobs outside of the jam crunch, who knows where the bridge console might end up!