I really enjoyed playing around with the different potion effects, they were all so unique! Raining alchemical madness down on the poor guards was fun, although I did feel bad for functionally turning one into a petrified ghost, I hope they wear off...
I can see a lot of space for growth after a lil' polish, I hope you'll keep playing around with it!
Finally, thank you kindly for playing and giving feedback on our entry on your stream last night, it was super informative! A great way to see some other entries from a different perspective, too! Have a wonderful jam, lil' gnome ๐
RoryMcBig
Creator of
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Super cool concept, I really enjoyed the discovery aspect of the elemental alchemy system, it felt rewarding to crack a new combo. There were times I was a bit unsure if there was anything else to unlock in a certain direction, but not knowing was part of the joy, so I bet balancing those two aspects is tricky! The lil' cat sprite is so precious, I would die for them, great work ๐
This is an absurdly cute game, I'm stunned by how polished it is! The art is just beautiful, the music is so cosy, both embody the theme of the game so so well - how did you make me nostalgic about a memory I've never had?? I'm really glad to see from your responses that you're planning to continue development, can't wait to see how it shakes out! ๐
Great job to you both, this was a really cool world to explore!
The character and robot sentry designs were so sleek, and the dialogue between levels really established the setting (although I didn't realise I could just 'click' to progress for a while so my early cutscenes were punctuated by jumping sounds, oops).
I loved tracking down the lil' collectibles, would have been cool to have a stat tracker somewhere to tell me how many I missed while I was running through! I esp enjoyed spotting one while plummeting to my death in the Moving Forward level.
Super well done again, I hope you'll keep working on it, it has a lot of potential ๐
We didn't intend for the game to require super precise positioning on the player's part, so definitely not on you! I'll bring up going over the level geometry and we'll get any knobbly roots tucked away. Thanks for your feedback, and the really sweet compliments besides; I'll pass them on to the whole team ๐
Thanks for stepping into the garden, we appreciate hearing how folks got on!
It's definitely important to us to make sure the love and care we put in gets a chance to shine, so it's lovely to hear that you could see glimmers of that. We'll be sure to start any future development by bringing some clarity to the unintentional chaos! Thanks again for the nice words ๐
It's been inspiring to hear whenever someone digs the vibes of the garden, we're definitely keen to put some more time into getting it buffed and shiny, and we've got oodles of ideas that were out of scope for the jam which we may revisit; we're just as excited about possible future development! Thank you for checking it out and letting us know you're keen to see more, it really means a lot ๐
The shadow designs were always great fun to discover, it immediately gave each combat encounter such unique character - sniffing pup is a certified good boi. The alchemy system definitely took some getting used to, but the thorough tutorial really helped ease the steep learning curve! Really impressed by how much you managed to develop in such a short span, definitely one of the ones I've played for the longest this time around; great work by the whole team! ๐
The art is so snazzy, and I loved all the little details in the surroundings, the โ2% milk and the re-caff got me chucklin'. I really liked the variety in the minigames, circling with my cursor felt cute and silly, it's clear you all put a lot of thought and care into this game! Great work to you all ๐
Thank you so much for your really lovely feedback, it's wonderful to hear that you got a good feel for the game!
The tutorial absolutely needs some more pointers - did you find the two additional tabs on the right-hand side of the left half of the notes page? A lil' easy to overlook, but you can click on them to open 'em up, and they give pointers on how to interact with some of the creatures, among other tips!
I've just booted it up myself to check, and noticed that something that isn't covered is that as well as skittish creatures that'll flee from you unless you're sneaking, there are some friendly creatures that will come investigate you if you hang out loosely nearby (a '?' tells you when you're stood in the perfect spot to get them curious about you).
In hindsight, not being more explicit with the workings of the first creature you need to collect was an oversight on our part, but we've learned a lot from the feedback and are excited to make some updates post-jam!
A guide/walkthrough is a wonderful idea, will have a think! Thank you again for your kind words and for checking out our game ๐
Thank you so much, that's so sweet! Great feedback to have, we came to the same conclusion after playtesting it ourselves but had to prioritise squashing some bugs, but hopefully will have some time to return to it and get the game flow feeling buttery smooth. We're so glad you enjoyed your time in the garden, thank for you sharing with us! ๐
Thank you for the super detailed feedback, it's really useful to have! We completely agree with many of your points, rejigging the tutorial/UI and adding a bestiary for creatures you'd already captured to make it easier and add some cute descriptions was high on our priority list.
In an extended version, we'd have loved to have added rare creatures that had to be lured to the garden via completing hidden puzzles - we'll see how we get on!
Thanks again for the feedback and telling us about the parts you enjoyed, it's wonderful to hear ๐
The puzzles do have fairly set solutions - basically, the final concoction will fill each of the three slots (head, body, feet) using the aspects from the jar of the smallest size that contains an aspect of that slot type eg. the small jar will overwrite any slots it has in common with the medium and large jar, and the medium will do the same for the large.
If you hover over the final concoction in the bottom left (the sparkly potion bottle), it should bring up the contents of all the occupied jars and show which aspects are being overwritten by greying them out - from there you can shuffle the individual shadows left and right to see how that affects the final shadow!
Regardless, it wasn't our intention for understanding how the puzzle works to be complicated/block people from enjoying the game, and we may try and tweak the tutorial post-jam to better communicate how it works! Thank you for trying it out and letting us know how you found it, feedback is super important to us! Thanks for the kind words ๐
Paper Mario was definitely an inspiration when working out how to combine Jen and I's styles, so glad to hear we landed in the right area! We were collectively distraught at the idea of dropping the sloth after Jen presented their adorable sprite, but thankfully the animation leaned into cute rather than devastating! Thanks for the kind words ๐
The bond between owl and 2006 Toyota Corolla is strong and beautiful ๐ amazing artwork and music, novel concept and movement mechanics, I'm not much of a platformer so hard to say what was tricky controls versus my unfamiliarity, but well worth finishing to see the end credits sequence, congrats to you all for a great submission!