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Crawlatron's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vRyChNCUcdyXeBwqdsAsFwo1kRW0T1OjUjLemO1UTv7WLFGn-Wyra0wBx2dj51knekHdzNMXfq0YCJ1/pub
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A dungeoncrawler where you kill bots, get items, and rock out. Controls are in the description
Please explain how your game fits the theme:
you play as the mech, not the pilot: he does all of the combat, you just have to hope he doesnt screw it up
Is there anything you'd like the judges to pay particular attention to?
we tried very hard :) and the export process was very hard :( Im very tired
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Comments
We apologise for the late review:
I like the idea that you have for your game, but the game is difficult to follow since the autobattler aspect is not clearly represented. Updating/changing the autonbattler UI to be easier to understand would be good as there is no tutorial to show you that you need to use items from your inventory to assist your pilot. There are bugs with the items that you pick up from some mobs that are stuck and moving all around the cursor, not allowing them to be picked up. I like the retro 3d aesthetic, and the graphics fit that well. The music in the level is a bit basic and doesn't really feel like it fits the game aesthetic, but I understand putting it there for ambience so the game isn't entirely silent.
Your GDD lists all your team members, but they are not on your itch team for the submission. Remember next time to have them on your team on the itch submission. The art and music design sections are very minimal and could use some more detail on the inspiration and direction of both. Listing more information about the primary mechanics would also be good, as well as UI wireframes for the autobattler at least (which is honestly quite chaotic and hard to understand).
I feel like this game could be enjoyed by many people once a few things are updated and fixed. Keep at it, the base idea and mechanics are solid and a very nice interpretaion of how the game could be.
Mecha Gang Rise UP!
Neat concept. I like the dungeon crawl aspect and grid like movement. The turning felt really cool! I played through a few times, but was never able to beat the boss. Great job on the grid inventory and different pieces taking up different shape spaces! Good job on the models as well.
I would have liked to see what the different items did/stats for my bot so I could understand what I was equipping and why. The overlay when fighting looks cool but there wasn't anything to really do once I interacted with a bot. Felt like there wasn't much strategy involved with trying to figure out what I wanted/needed to use to fight against each bot. With an automated turn-like such as this one you'd probably want to really get in deep and surface info to the players about what each piece is doing/damage numbers so they can make decisions. Flesh that bit out.
Overall good.
very cool