Play game
Milo Maul's itch.io pageJudge feedback
Judge feedback is anonymous.
- I really like the art. Really well done. Music was upbeat. The bugs didn't deserve it, they were just chilling there. I know this is probably a web export issue, but the mouse wasn't able to capture even in full screen so camera movements were a bit rough. So, it made navigating around environments a bit of a chore. I liked that everything was smashable. Really well done game design.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1CZuGcx9QCmVezgEi5FWmJUeRQSNn3TXWeeuA5q07Do4/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Controls: WSAD, Space bar. A Platformer where you have to balance the top-heavy Milo as you make your way to work.
Please explain how your game fits the theme:
We took a literal approach of making the player a weapon but implemented the mechanic with the reverse expectation.
Is there anything you'd like the judges to pay particular attention to?
We have a timer and death counter in the bottom right, enjoy competing!
Leave a comment
Log in with itch.io to leave a comment.
Comments
Simple and fun! I think the idea is very creative, I like the speedrun aspect.
Like a maul in a chin shop. It was very easy to figure out what was going on and it's a decent puzzle game