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A jam submission

Milo MaulView game page

A platformer where you avoid hurting anyone... as a Maul
Submitted by Pyranthian — 6 hours, 7 minutes before the deadline
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Milo Maul's itch.io page

Judge feedback

Judge feedback is anonymous.

  • I really like the art. Really well done. Music was upbeat. The bugs didn't deserve it, they were just chilling there. I know this is probably a web export issue, but the mouse wasn't able to capture even in full screen so camera movements were a bit rough. So, it made navigating around environments a bit of a chore. I liked that everything was smashable. Really well done game design.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1CZuGcx9QCmVezgEi5FWmJUeRQSNn3TXWeeuA5q07Do4/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Controls: WSAD, Space bar. A Platformer where you have to balance the top-heavy Milo as you make your way to work.

Please explain how your game fits the theme:
We took a literal approach of making the player a weapon but implemented the mechanic with the reverse expectation.

Is there anything you'd like the judges to pay particular attention to?
We have a timer and death counter in the bottom right, enjoy competing!

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Comments

Submitted

Simple and fun! I think the idea is very creative, I like the speedrun aspect.

Submitted

Like a maul in a chin shop.  It was very easy to figure out what was going on and it's a decent puzzle game