Pretty much it was that before the bread door the air dash quit working as far as I remember.
TLSAxt
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Thanks for playing. The "ghost" is an alien that crashed on earth. It can't interact with anything on the planet or go through materials, but it can befriend dogs that can. The idea was to have the dogs help the ghost search for materials to help fix the spaceship, and some of those materials would be in puzzle rooms. That part of gameplay just didn't make it in unfortunately.
Thanks for playing. The collision method for the tilemaps needs a lot of work because the collisions aren't always being detected for some reason. I agree with the digging needing to be more powerful. The plan was to have different dogs that had a stronger dig and abilities to get through different materials. That just didn't happen. Thanks for the advice on teaching a player to use mechanics.
This reminds me of an old DOS game. The music, art, and gameplay all reflect that style. It's pretty nostalgic.
It took me a second to get how to interact with the characters and I didn't understand the religion part, but I only had a few minutes to play it.
overall the boxing seemed to be straight forward and the real character animation was cool like a higher res Mortal Kombat (The original arcade one).