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Breachshot Carbon's itch.io pageJudge feedback
Judge feedback is anonymous.
- Breachshot Carbon was a fun experience, and I really enjoyed how cohesive the whole experience felt. I wasn't able to get far enough into the game for sideways aiming to matter, but I was intrigued by that secondary field of play. The art, sound, music, and menu noises felt like they all worked together well and gave the sense of an industrial, mechanized world setting. I found myself wondering if i felt like I was the gun or not. Although the game technically found the theme, I would argue that increased storyline about the gun's operator / spirit would go a long way. Thank you very much for this submission to Pirate Software Game Jam 16.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1yEC-vqITJdcHDfRWJeE5Na7PYAPekpUu4aJCt5_E0oo/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Breachshot Carbon is a Pixel Art game, inspired by Space Invaders and Galaxian. Take control of the Massive Elemental Gun Automation system or M.E.G.A.S for short and take down waves of monsters while dodging their returning fire using a Rock, Paper, Scissors mechanic with colours Orange, Blue and Green. How long will you last in the endless waves of monsters, when you are the only thing between them and world destruction?
Gameplay
Colour Swapping
Every Monster has an element fire, water or nature.
Use the opposing element to take out the monster.
Strong Left to Right
Fire > Nature > Water
Weak Left to Right
Water < Nature < Fire
Goal
Survive as many waves as possible while the number of monsters increases every round.
Controlls
Move: QE / AD / Left & Right Arrow Keys
Shoot: Spacebar / W / Up Arrow Keys
ChangeColours:
1 / Numpad 1: Orange
2 / Numpad 2: Blue
3 / Numpad 3: Green
Click the corresponding button during gameplay
Rotate Gun: Move Mose Left or Right when the cursor is white. When cursor is red rotation is disabled.
Please explain how your game fits the theme:
You are the Weapon interpretation - The player is the last line of defence against an evil force. Killing enemies to gain an advantage over their enemies.
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Comments
Enjoyed the colour-shifting mechanic in this. It's smart to put the GDD on the main game page, too.