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Two Person Making's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD: GDD seems good. Good with the image in the design section. Good with the development diary. If I had to nitpick; Remove the blank page. And add some images in the level mechanics section. Game: Good with the main menu. Not sure what funny meter do in setting, but perhaps explains it better? Some of the levels feels good, but some of the level is just annoying to solve. Would be nice if the pause menu has the options menu too. Very good puzzle game. Bug: * Q and E doesnt work when the second player is "alive". Took me many times until I realized I could do that in ghost form. * Managed to softlock multiple times in some of the levels
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1P0AYdrE1XB1t2sbsMj27gHLp8iv3hG8bvU8aVm_lrGE/edit?tab=t.0#heading=h.bqz6yu2sgmt4
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
WASD or ARROW KEYS to move your player around.
Q & E to rotate clone spawn.
LMB or SPACEBAR to create clone.
R to restart.
Use careful positioning and Big Red Buttons (tm) to make your way through several floors of puzzles all with your dear, identical friend Fredtholomew Jr.
Please explain how your game fits the theme:
The weapon and you are one: the ammunition is clones, and the firing mechanism is within you all along.
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Comments
Me at the beginning: "Huh, I don't like that you only get one... I guess this is okay..."
Me at 'changing perspectives': "OH! Oh that's really fascinating! I think I love this take on the cloned player, actually!
Me at 'death is not the end': "OH!!! That's so interesting!!!"
I got stuck at level 11, but legit, I really liked this. What a fun combination of ideas for a premise!
Thank you for the kind words!
I really like the puzzles and main gameplay gimmick!