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A jam submission

Weapons AdventureView game page

Submitted by Nui — 2 hours, 20 minutes before the deadline
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Weapons Adventure's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1qqjiGIcrxawcHtjiqIUAsBMQ5H1Lj90cpyKREzz8GYQ/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarise your game!
The player, who is a weapon itself, progresses by defeating enemies and taking over their weapons to reach the goal. Since the player is essentially a projectile, colliding with walls causes it to lose momentum. Each level is designed with enemies positioned in a way that allows the player to reach the goal by defeating them and weaving through obstacles.

Please explain how your game fits the theme:
True to the theme, the player is the weapon itself. Three types of weapons—pistol, missile, and bomb—are used to reach the goal.

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Comments

Jam Judge(+1)

We apologise for an issue that has occured with submitting your rating. Your judge review is pasted below


I LOVE the music! I was boppin my head from the moment I booted up the game. The sound design was very nice too. Made the hits impactful and helped immerse me into the game. The game design is nice and I enjoyed the color palette you chose. It's simple and soft like you say. Easy to see the weapons too.

The difficulty lvl on this was a bit high. Dying from hitting the top or the bottom made it so I couldn't make it out of the intro level. I made myself into a bomb but that was as far as I got. I see the Celeste influence for sure. Perfect timing and angels needed in both games! I would say your target audience is pro platformers tbh. I am a casual gamer and this game is not for me sadly haha. You could adjust it so one hit makes the health go down or you get three tries or something? Not required of course. Look at Celeste!

Your theme interpretation here is REALLY cool and fun! You are this weapon, bullet, bomb, etc, that has to get things *just right* to progress. Good theme interpretation. And ten levels! Way to go.

Great platformer game! Thank you for your submission to the game jam. You put a lot of thought and hard work into this game and it shows. The game design document was put together well so the things I wasn't able to get to, cuz I need to get good, I could still comment on here. I am impressed with what you were able to make happen in just a week! Way to go and thank you for your submission!

Submitted(+1)

This game felt great, almost like a FPS in that it required a lot of fast precision. I think the only big piece of feedback right now is in some of the levels with moving platforms you require precise timing on when to start the level. This is OK but I think that the camera should be unlocked or more zoomed out such that you can "scout" the level. Still loved the game and ended up playing through most all the levels!   

Submitted(+1)

Nice game. I love the different "bullets" you could be become. I wished for a little more diversity combining all those weapons. Felt really good to play. For me it was kinda hard telling the difference between objects and the beckground. What may seem as a background is indeed something you can collide with. Hard to notice at first. I would draw objects that you can collide with in the same blue-tone that your borders have. Great game nonetheless. Had fun :) 

(+1)

Realyl nice game! Has a very interesting movement mechanic different to other games. the sound and music choices are absolutely perfect making it a game that is really enjoyable to play.
it may not be fully finished, but it still offers fabulous challenge.

ゲームを短い時間で作るのをおめでとうございます! 楽しくてプレイしました