The workstations were a really interesting thought! I rather enjoyed the game, it reminded me a lot of overcooked in a good way. There was a weird bug when switching characters while in range of something to pick up, but otherwise fascinating!
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Bare Bones's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD Great GDD, simple and filled with good information. The only thing I would do to enrich it would be adding a few images of the game. Gameplay Now we are cooking with bones. Very interesting, a single-player take on the classic chaotic cooking game, with more depth than expected. Managing my skellies and their bits while I frantically switched around to keep my gem or timber from overcooking was a thrill. And a lot of varieties of recipes too. I felt if I kept going, I would end up making a trebuchet. The time limit was very generous. Art Such adorable undead doggies. I loved the art style; it meshed very well with the assets and the theme chosen. And the body parts working independently on the benches was a nice surprise. Sound design A nice looping BGM, giving it good vibes to counter the stress of managing a bunch of literally brainless workers. The SFX from the benches felt great too. Last thoughts A fun game with a neat concept, overcooking arms to the war effort of the week. It has a lot of depth and was fun to play once I got the hang of the controls. Great job.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13FRF_crw6d4_n236V4X39wU3_NOTqh9thVb5Fo2_sqY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Become the Necromantic-Industrial Complex! Manage your skeletal workers -- and their body parts -- efficiently and quickly to produce only the highest-quality weapons for both sides of whatever new conflict is raging across the land.
WASD - Move
Q/E - Switch skeleton
Space - Interact
Please explain how your game fits the theme:
Those who create and enable the use of weapons are themselves the weapon. They define who will emerge victorious, even if they never had any stake in the conflict in the first place.
Is there anything you'd like the judges to pay particular attention to?
This is our very first game, so any general advice or comments would be very much appreciated!
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