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A jam submission

RoundabounceView game page

a top-down, physics-based pinball/pool-style game built in Unity 3d built for the PitiIT Community Jam #2.
Submitted by danielmon — 2 hours, 24 minutes before the deadline
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Roundabounce's itch.io page

Special Rules
Me no read, no write - This was very difficult, and very fun.
Minimalistic
That's my voice line - Also a great idea, and super fun.
One hand friendly

How did you feel during the jam?
I felt great. I've been toying around with game engines for years, and never gone much beyond a bare bones prototype. This is the first time I've released any sort of game before, so it's awesome. I hope you enjoy playing it as much as I enjoyed building it!

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Comments

Host (1 edit) (+1)

I love the game! Very fun, casual entry. I think it would make an amazing mobile game. Seriously, I think it may be worth exploring this option. :) Congratulations on creating and releasing your first game! 


What I loved: 

- The gameplay is very intuitive and very clear.

- The sound effects are just adorable 

What I would do differently:

- I think the forces are combined when 'shooting' the ball while it is moving, which makes it go in a different place than the little blue target ball shows. This was a little bit confusing for me but didn't break the experience. 

Great entry! 

Don't forget to contact me on discord to suggest video subject :)

Developer

Thanks for your comments! I had a blast working on this, and the month long game jam was the perfect time for me to go through the entire game development process. I also plan to look into exporting it for Android, and potentially iOS, depending on how painful the processes are: playing on a tablet or phone, preferably one handed, was one of my primary goals.

I was torn between setting the velocity to zero before applying the force, and combining it. It looks like I went with the wrong choice :D I struggled for a long time with the raycasts (the 3D math in general), and conveying the game status to the user visually, but I am very happy with the outcome. I'll let you know if I update the game further, or if I throw together a dev log video.