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A jam submission

NariView game page

Submitted by Thetra00 (@Thetra00) — 3 days, 9 hours before the deadline
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Nari's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.7144.714
Fun#14.2864.286
Art & Music#14.2864.286
Positivity#14.1434.143
Overall#14.2864.286
Special Rules#33.7143.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Special Rules
Community implemented: I added Piti, Naya, Vicot and Othinson!

How did you feel during the jam?
Faboulus, Stressed, Paniced, Lost, Fullfilled, Hyped, Amazing, Releaved after Submitting.

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Comments

Submitted(+1)

You've chosen a very nice asset to fit the theme of the game, it's really great :) I didn't notice any death penalty or consequence of gaining experience in the game, do you plan to add it in the future? :) I really liked the slash and killing effects.
The game is fun, I had a good time playing it

Submitted(+1)

I really enjoyed this. I thought the graphics looked great, and the game played well. It seems like such a large amount of work within a month: great work!

Submitted(+1)

Very pretty looking game! The sword hits felt satisfying, and so did the jumping and platforming. Are the potions being randomly dropped by crates/chests? They turned up pretty much right when I needed them haha. 

Adding mouse aim to the bow could definitely improve the shooting, and I noticed the sound effects were a bit too loud when I picked more than 1 items at once, but overall very solid game given how you made it in just one month!

Submitted(+1)

I enjoy the game a lot i love the classic feel of it but it's still modern. It could use a few more sounds for dialogue or something that can spice up the game a lot.

Submitted(+1)

This is insane awesome man! I cant believe you were able to get all that done in a month. 

I loved the art, music, sound effects, bosses, cameos. 

It seems you would have a pretty easy time converting it into a full fledged steam release.

Only critiques is I would want to tighten up the controls for bow /sphere aiming. I also couldn't figure out how to use the ability Vicot gave.

Excellent job!

Developer

left Shift -> Dodge ^^ 

Thanks for keeping me do this :D You asked often and I appriciate it alot! Thank you very much!

HostSubmitted(+1)

Woah, congratulations on the entry! You have done really amazing job. I enjoyed the game and thank you for putting me in the game aaaaaand the encouragement to subscribe to my channel! On the more concrete side of the feedback:

It's pretty hard to aim with bow and spears. If I play with mouse (at least to hit) I would expect the aiming to be done via mouse too. 

The boar boss was first but was the most difficult. For all of the rest the simplest tactics was to stay as close to them as possible and smash them with sword. 

What are your plans for the game? Are you going to extend the project or is it 'jam only' thing? :)

Developer

Thank you very much for playing! 

For the Game... as always I drop the Game, then  someday in the future I will extend it... like I wanted to make the "Bossfights" better, the Dungeons for the bosses should be longer and the Quests should be more nessasery, but scope creep is a killer xD  so maybe I get back here. For now, it Burned though and will lay to rest for around half a year at least xD then I maybe go back here and see