Not bad, though I don't understand why my gold/currency would drop. Makes it take longer to get to unlocks. I liked that the enemies you'd fight would alternate between enemy mobs or a boss target that needs to be taken down. Being able to bring in an A.I ally was also cool. They weren't always that helpful but they did occasionally get me out of a bind. Also adds some gameplay depth as the player can choose to bring fights closer to their A.I companion so it can respond to enemies easier.
I found with bosses it was suicide to try fighting them directly, so I spammed projectiles (upgrade unit and the character's energy attacks) which sufficed as long as I was pretty careful.
...Oh man, YOU'RE submitting THIS?! I've been checking out the development of this game on Twitter every now and then. I need to actually play this at some point, I can tell it'll be a strong contender for sure.
Was Daikaiju Daikesse inspired by King of the Monsters at all?
Does your game use a lot of code? Or did you do most things through the in game runtime actions/without script calls? I imagine you ran into a lot of interesting challenges to make something like this. My game (an endless runner) surprisingly has had a number of those problems for something that remains on the same screen the entire time haha.
Comments
This was awesome!
Finally got around to trying this out.
Not bad, though I don't understand why my gold/currency would drop. Makes it take longer to get to unlocks. I liked that the enemies you'd fight would alternate between enemy mobs or a boss target that needs to be taken down. Being able to bring in an A.I ally was also cool. They weren't always that helpful but they did occasionally get me out of a bind. Also adds some gameplay depth as the player can choose to bring fights closer to their A.I companion so it can respond to enemies easier.
I found with bosses it was suicide to try fighting them directly, so I spammed projectiles (upgrade unit and the character's energy attacks) which sufficed as long as I was pretty careful.
Thanks I'll try improved those mechanics in the future. Kinda learning how to implement things I imagined to the game :)
...Oh man, YOU'RE submitting THIS?!
I've been checking out the development of this game on Twitter every now and then.
I need to actually play this at some point, I can tell it'll be a strong contender for sure.
Was Daikaiju Daikesse inspired by King of the Monsters at all?
Thanks! Yes it's a very first idea of the game to remake KOM at the time. But this one is a prototype concept aside the actual game on Steam :)
Does your game use a lot of code? Or did you do most things through the in game runtime actions/without script calls?
I imagine you ran into a lot of interesting challenges to make something like this. My game (an endless runner) surprisingly has had a number of those problems for something that remains on the same screen the entire time haha.