This was a fun game to play. I like how each level had it's own theme and mechanic to overcome, it kept things fresh and interesting. One thing I found tricky was that the foreground and background tiles on the green/blue level (one with spikes) are very similar to each other so I found it difficult sometimes to tell the difference. Apart from that, it was a solid experience. My favorite was the block color switching level, very well designed.
Awesome, I got it working! I'm a couple levels in and absolutely love the concept for it, the only thing I wish was different would be allowing the player to jump while idle, currently can only jump when moving. There may be a design reason for this that I haven't got far enough to see yet?
Edit: And maybe some input forgiveness on the wall jump?
Comments
This was a fun game to play. I like how each level had it's own theme and mechanic to overcome, it kept things fresh and interesting. One thing I found tricky was that the foreground and background tiles on the green/blue level (one with spikes) are very similar to each other so I found it difficult sometimes to tell the difference. Apart from that, it was a solid experience. My favorite was the block color switching level, very well designed.
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amazing
Thank you for playing my game and recording it! 😀
I always look forward to your games, this looks awesome! I couldn't get the controller working my initial attempt, but I'll try again later today.
Thanks baz! I tested both the Xbox and PS4 controllers and it works perfectly, maybe it could be an external program messing with it.
Awesome, I got it working! I'm a couple levels in and absolutely love the concept for it, the only thing I wish was different would be allowing the player to jump while idle, currently can only jump when moving. There may be a design reason for this that I haven't got far enough to see yet?
Edit: And maybe some input forgiveness on the wall jump?
Thanks for the feedback, I'll look into it.
Wow, I love the update!