Hello PGMMV support team;
First, thank you for the opportunity, this is an amazing chance for indie developers, either to become big or to check what is missing to become. Having a game published on Switch will end up only as a dream for many, and this is a chance given only for the PGMMV developers. Thank you for this.
I have some questions regarding the PGMMV Development Challenge 2020;
1) Regarding: "Games that have been made available [...] any other form of commercialization are disqualified from entry."
Is "Kickstarter" considered an other form of commercialization? If not, would I be able to fulfill promises made with my backers, such as giving free copies, even though I would not be in control of the Steam account publishing the game?
2) After submission, I still want to be able to sell my game in the event I lose, which is why I do not want to upload the full game for free for evaluation. Am I allowed to put the free "demo" version of my game to be judged, and if it wins, to have the "full" game published? Stretching this, would a document containing the contents of the full version be welcome to add some perspective for the judges?
3) For the Selection Criteria "Potential", should I write down somewhere what are my plans for the sequels/future of the game? Where would it be the most convenient?
4) From February 7th, how much time will be needed to announce the winner?
I apologize if my questions sounds selfish, but they are honest questions. My unemployment insurance goes until February (sadface), so I am worried about how much time it would take for me to be able to make any profit from this project, through the Dev Challenge or self publishing.
Once again, thank you for the opportunity, and if I can't participate, I am very envious of whoever gets to be published on Switch.
Saotru