締切までにゲームを提出する必要があります。2022年5月15日 23:59 JST |
個人・グループを問わず応募できます。 |
運営の従業員、その近親者、その他本コンテストの組織や審査の関係者は、ゲームを応募することは可能ですが、賞の対象とはなりません。 |
年齢と国籍に関する追加の制限は、出場者の地域、州、および/または国内法が対象となります。 |
※応募者は、18歳以上である必要があります。法律その他で保護者の承諾が必要とされる方は、必ず保護者の承諾を得たうえでご応募ください。 |
※グループでご応募いただく際は、代表者からご応募・ご投稿ください。 |
ゲームはプロトタイプまたはデモ状態でも可能です。ただし、ゲームが意図したとおりに動作しない場合、入賞の対象外となります。 |
GGGが開発しているPC用ゲーム制作ソフト「アクションゲームツクールMV」、「Pixel Gamer MakerMV」を使用して作成したゲームを募集いたします。 |
成人向けコンテンツ禁止:ESRBガイドラインに従いましょう。 |
素材は、配布素材でもオリジナル素材でも構いませんが、他者の権利を侵害するような素材の利用はおやめください。 |
第三者の権利・利益を侵害する作品(パロディ、模倣を含みます)、特定の個人・団体を誹謗・中傷する作品、公序良俗に反する内容の作品、その他選考委員が相応しくないと判断した作品は選考対象外となります。 |
弊社指定以外の場所にアップロードされた作品、指定アドレス以外に送付された作品は選考対象からはずれます。 |
応募作品は、GGG、AGM及びGGGとAGMの指定する者による実況動画投稿が自由にできるものとします。 |
作品は各種イベントで展示・試遊などを行なう場合があります。 |
応募作品については、SteamなどのDLサイトでの販売、出版物、映像、その他副次商品化などがされていないものに限ります。ただし、体験版の配信のみ、SNSでの情報公開のみをされている作品は含みません。 |
また、結果発表後でも、選考対象外となる事実が認められた場合、入賞は取り消されることがあります。 |
上記に該当する場合、その結果として、選考から除外させていただくことがありますので予めご了承ください。 |
・ご応募の際にご提供いただいた個人情報につきましては、AGMのプライバシーポリシーの定めるところにより、取り扱わせていただきます。 |
Pixel Game Maker MV
Recent community posts
1.「アクションゲームツクールMV」、「Pixel Gamer MakerMV」でゲームを作成してください。
2.本サイト(itch.io)にてアカウントを作成してログイン後、言語表示を変更してください。
■言語設定方法:「アカウント設定→Setting」から変更し、Saveボタンを押す
ページ上部の「ゲームジャムに参加」をクリックすると、「参加を申し込む」ボタンに変化します。
「参加を申し込む」をクリックし、必要事項を記入の上、作品をアップロードしてください。
応募ページから「タイトル」を入力しファイルをアップロードしてください。公開は原則「Public」にしてください。
必ずゲームを無料として置いてください。有料ゲームは評価されません。
3. アップロードするファイルは、ビルドしたゲームデータでお願いいたします。
プロジェクトデータは評価されません。
※評価されるビルドは、応募受付終了時にアップロードが完了しているビルドとなります。 提出されたすべてのビルドがダウンロードされたという主催者の発表まで、ビルドの更新は控えてください。応募受付終了後のアップロードが確認された場合、受賞資格を失います。
メールでの応募
応募用アドレス maker_contest@activegamingmedia.com にビルドを添付し送付いただくことで応募も可能です。
体験版ではゲームをビルドできません。
体験版で制作された場合は、プロジェクトファイルをmaker_support@activegamingmedia.comに送付してください。ビルドし返送いたします。このサービスは2022年4月22日17:00(JST)までご利用いただけます。
Selection Process+Criteria
Active Gaming Media Inc. will conduct the reviews and select the final candidates and the grand winner.
Selection Team
Pixel Game Maker MV Management Team - Active Gaming Media Inc.
Selection Criteria
The following items will be selected with priority:
1. Uniqueness:
How is the game unique?
2. Expressiveness
How does the art, music, sound effects, and story enhance the gameplay?
3. Fun/Attractiveness
How well does the game attract and keep the players engaged?
4. Potential
How is the game's expandability if it were to be sold in the future?
- Make a game with Pixel Game Maker MV
- Access the itch.io Pixel Game Maker Creator Competition Homepage and click on join/submit
- Fill in the application page and upload the file
- Please make sure you set the page to "public"
- Be sure to set the game as "free", paid games will not be evaluated for submission.
- Please make sure to upload an actual build as project data will not be evaluated.
- We will be evaluating the latest builds of your work submitted prior to the final deadline.
*Please refrain from updating your builds until you receive the announcement stating all the submitted builds have been downloaded.
You can also send your build to the contest email address: maker_contest@activegamingmedia.com
- If you are using the free trial version of Pixel Game Maker MV, you will not be able to create builds of your game. Therefore, please contact the support center with your project file (maker_support@activegamingmedia.com) by April 22, 2022 5:00 PM (JST) to receive a build version of your game.
- Games must be submitted by the deadline (May 15, 2022 at 23:59 JST)
- This contest is open to both individual and group submissions.
- Employees of the Operator, their close relatives, and anyone otherwise connected with the organization or judging of the competition can submit a game but will not be elligible for winning the prize.
- Further restrictions on age and region of residence are subject to the contestant's local, state, and/or national laws.
* Contestants must be at least 18 years of age to participate, and in regions in which parental or guardian consent is legally required to participate, any applications must be submitted with said consent.
* If submitting as a group, please choose one group member to act as representative to submit your game.
- Games must at least be a playable prototype or demo. If your game is not playable, you will not be eligible for prizes.
- Games must have been made with Pixel Game Maker MV
- There is no limit on the size of the teams, however, only one key art and trailer will be awarded to the grand prize winning team
- No 18+ content: follow the ESRB Guidelines
- Games may be made with previously distributed or wholly original material, however it must not infringe on the rights of others.
- Works that infringe on the rights or profits of others (including parodies and imitations), include libel or otherwise defame specific people or organizations, contain material offensive to the general public, or that are otherwise deemed inappropriate for any other reason by the selection committee will be disqualified.
- Games uploaded to places other than those granted specifically by the contest organizers will be ineligible for submission.
- Videos, Playthroughs, etc. of the submitted game may be freely distributed by Active Gaming Media or by third parties designated by Active Gaming Media.
- Games may be displayed/demoed at public events, etc.
- Games that have been made available for purchase or as a demo on Steam or other download sites, published works, adapted works, or any other form of commercialization are disqualified from entry. However, works that have already been announced on social media or freely distributed as a demo version may still be submitted.
- Additionally, if any works are found to be disqualified for any of the above reasons after the contest results are published, they may have their award revoked.
- If any of the above applies to a submission, said submission will be disqualified.
- Any personal information supplied along with your submission will be handled in accordance with Active Gaming Media Inc.'s privacy policy.
One person may submit multiple games
Using the free trial version of Pixel Game Maker MV is permitted. However, please refer to the "How to apply" page to receive a build version of your game provided by the support team.
Games may be made with previously distributed or wholly original material, however it must not infringe on the rights of others.
Games uploaded to places other than those granted specifically by the contest organizers will be ineligible for submission.
Works that infringe on the rights or profits of others (including parodies and imitations), include libel or otherwise defame specific people or organizations, contain material offensive to the general public, or that are otherwise deemed inappropriate for any other reason by the selection committee will be disqualified.
Additionally, if any works are found to be disqualified for any of the above reasons after the contest results are published, they may have their award revoked.
If a submitted game is deleted before the contest period has ended, it will be disqualified.
Videos, Playthroughs, etc. of the submitted game may be freely distributed by Active Gaming Media or by third parties designated by Active Gaming Media.
Games may be displayed/demoed at public events, etc.
Games that have been made available for purchase or as a demo on Steam or other download sites, published works, adapted works, or any other form of commercialization are disqualified from entry. However, works that have already been announced on social media or freely distributed as a demo version may still be submitted.
If any of the above applies to a submission, said submission will be disqualified.
Inquiries regarding progress of the selection process will not be answered.
Any personal information supplied along with your submission will be handled in accordance with Active Gaming Media Inc.'s privacy policy.
We loved the story part with a video, and all the efforts puts into the game! Such a cool chara design!
For the one who have trouble downloading the game, the updated version is here: https://ryojohno.itch.io/newcriatestarrysky
The competition is open to anyone aged 16 years or over.
Employees of the Operator, their close relatives, and anyone otherwise connected with the organization or judging of the competition can submit a game but will not be eligible for winning the prize.
The Operator will not be held responsible for any errors, bugs, etc. which may occur during submission.
All entries must be suitable for community voting and must not include racist, sexist, homophobic, offensive, or otherwise inappropriate humor, content, or language, depictions of nudity and/or sexually explicit themes, intense and/or realistic portrayals of violence (including gore, mutilation, and depictions of death), or other inappropriate themes such as alcohol, gambling, or drug references.
The Operator reserves the right to cancel or amend part or the entirety of the competition and these terms and conditions without notice in the event of any of the following occurrences:
(1) natural disasters or catastrophes (“acts of God”);
(2) civil or military disturbances such as strikes, etc.;
(3) fires, blackouts, or other accidents;
(4) other extraordinary circumstances beyond the Operator’s control;
(5) necessity of emergency maintenance or any other event in which the Operator deems cancellation or amendment to be necessary.
The Operator cannot be held responsible for damages or losses incurred by participants through events or circumstances outside of the Operator’s control.
The Operator cannot be held responsible for any mistaken or falsified information regarding prizes for this game jam received by the participant from any third party.
Inquiries regarding the selection process will not be answered.
This game jam and these terms and conditions will be governed by Japanese law and any dispute arising out of or in connection with these terms and conditions or this game jam shall be subject to the exclusive jurisdiction of the Tokyo District Court in the first instance.
Any personal data relating to the winner or any other entrants will be managed by the Operator and will be used solely for purposes of submission reception, inspection, result notification, and other required matters directly related to this game jam. All said information will be used and handled in accordance with current Japanese data protection legislation and will not be disclosed to any third party without the entrant’s prior consent.
All trademarks and intellectual property rights for submissions entered as well as similar rights for any licensed materials used in the creation and submission of said entries shall remain the property of the game creator/submitter and/or the owners of said licensed materials. Participation in this game jam in no way indicates transfer of ownership of rights of submitted materials. Additionally, the Operator cannot be held responsible for any damages or losses incurred to the entrant or any third party via use of external assets (graphic data, sounds, etc.) in submitted materials.
By entering this competition, an entrant is indicating their agreement to be bound by these terms and conditions.
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16歳以上であれば、どなたでも参加可能です。
当運営との繋がりのある方は参加できますが、賞は受けられません。
ご応募の際の不具合、エラーがないことの保証は、当運営は行いません。
提出されるプロジェクトはコミュニティに配慮した作品であることが必須となります。人種差別、性差別、同性愛差別、不適切な内容やユーモア、用語、または裸および過激な性的内容、過激およびリアルな暴力(ゴア、身体一部の切断、死などを含む)、飲酒やギャンブル、麻薬などにまつわるような内容は審査対象外とします。
以下のいずれかに該当する場合、事前に通知することなく、当ジャムに関しては全部または一部を中断することがあります。
(1) 天災地変が発生した場合
(2) 社会的動乱、ストライキ等が発生した場合
(3) 火災、停電等不慮の事故が発生した場合
(4) その他非常事態が発生した場合
(5) 緊急のメンテナンス等、当社が必要と判断した場合
その他、当社がコントロールできない事由に起因するお客様の損害については、一切責任を負いません。
当ジャムと関連する第三者から参加者に賞品について誤った情報が届くなどの場合においても、当運営は一切責任を負いません。
選考に関するお問い合わせには一切応じかねます。
当ジャムおよび本規約に関する準拠法は日本法とし、日本法に従って解釈されます。訴訟の必要が生じた場合、東京地方裁判所を第一審の専属的な管轄裁判所とします。
応募に際しご提供いただいた個人情報は、当運営の管理のもと、当運営における応募受付、審査、結果通知、各種お問い合わせにのみ使用し、他の用途には一切使用いたしません。
応募作品の著作権その他の知的財産権等一切の権利、またはゲームを制作・投稿したクリエイター及び使用されている素材の制作者に帰属します。当ジャムへの参加によって、提出物の著作権が移行することはありません。なお、その提出物で使用された外部素材(グラフィックデータや音源など)に関連し、お客様または第三者に発生した損害について当運営は一切責任を負いません。
参加者は当ジャムに参加することで当規約に合意したと見なします。
Hello everyone,
You may have watched it live during Indie Live Expo: Elfin Force by TacoBee has won the PGMMV Game Development Challenge 2020! Congratulations!
Here is the ranking and some comments about the games from our judges that we're very excited to share with you.
Full comments will be sent to the participants individually.
4th Ex Aequo
Pentacore Beta Demo by Mythril Age
Here is a message from Richard Lems: "A metroid inspired game! I love metroidvanias so I was excited to get started. The game begins with a great little introduction. It really draws the player in. The graphics are minimal but look pretty good, everything is nice and consistent. Presentation wise, this game is really doing a great job!"
and another from Daisuke "Pixel" Amaya: "While simple, progressing through wide maps with the auto-mapping function and non-repelling wall kicks was enjoyable. I also liked the system where you recover energy by evading or beating enemies depending on how much remaining energy you have"
GemVenture [DEMO] by JetGames
Daisuke "Pixel" Amaya has some comments and advice "I really enjoy the spin attack, it is a lot of fun.
At this stage, the gems scattered throughout the stage does not seem to have any effect.
In the many additional stages to be added, the game definitely needs to give players an incentive to collect the gems. I found this game familiar, then I realized it was the same creator who made Canyon Climb. "
...and so does Takumi Naramura ! '"A simple but difficult jump action game that is flawlessly made. However, there seems to be no other progression method other than the one shown. Before anything else, I would recommend switching the current BGM with one that is more uplifting."
3rd Place
TOWER project DEMO by airbox
Richard Lems is very enthousiastic about the game's combat "Building up momentum in combat makes you feel like a true badass and I loved that." and wants to see more. "Once I got to town things became more interesting and the game shows a lot of potential for the future.
Daisuke "Pixel" Amaya agrees "I enjoyed how the sword-swinging and magic motions changed depending on the directional keys.
It is well-balanced and the fact that mid-air braking isn't effective makes me want to master it even more.
Graphics, music, and sound effects are all excellent and very well made.
I also like how allies throw you recovery items during battle, which doesn't make the game overly difficult"
Takumi Naramura comes with somemore advice for the creator "The main actions are all implemented in the game but perfecting the difficulty curve (i.e. stage construction), should take priority. "
2nd Place
Eadus Ending by beenbaba
This entry was actually Richard Lems's big favorite "After logging in to Eadus Online, I’m greeted by lovely characters and a beautiful world. I really like where this is going! Quickly poking around the menus, it seems not everything is working yet, but a lot of it is. Great potential and a real surprise to see something so advanced made with the software. "
Daisuke "Pixel" Amaya is also very curious to see more "It was nice to have different attacking options at the beginning but I found using regular attacks only to be the most fun.
The monsters are cute and I also liked the music.
Considering this is still version 0.11, there should be a lot more to come. Personally, I am curious as to what the game has in store for the characters."
Takumi Naramura stills comes with constructive comments "The screen reminds me of Mega Man Battle Network, but unfortunately I have never played it before so I found it hard to understand the rules. All functions are unlocked, which may be the case because the game is still in development. To avoid confusing players, functions should be unlocked gradually, giving players more functions slowly so they can learn the advantages and disadvantages of each function."
Winner
Elfin Force by TacoBee
Richard Lems's comment: "Starting up the game I was immediately impressed with the presentation. The UI animations are polished and slick and the title screen was just beautiful. So I was hyped from the start and was eager to get playing.
The shooter gameplay was solid, with a fun twist in that you can reverse your secondary weapon direction. In games like these, I tend to hug the bottom of the screen so I have maximum reaction time. But for this game I had to rethink that strategy and was forced to train my reflexes for dodging.
Overall I had a great time, the transitions in gameplay phases were also executed very well with warnings in the UI etc. The soundtrack was also very fitting and got me in the right mood for playing. "
Daisuke "Pixel" Amaya is hyped by the graphics :"All visuals from the splash screen to the game's opening are very well-polished, complementing the cool title screen music, prompt introductions, controls, and the characters.I also like having the ability to skip at various points of the game as it makes repeated playthroughs smooth. "
Takumi Naramura was impressed too: "A very well-made throwback of the old arcade shooting games. I'm sure it took a lot of effort and time to implement all the ideas and effects present in the game."
Again and again, thank you to all the participants, we're grateful for your time and your efforts. Please keep working on your games and don't give up!
Check out all the submissions here.
Hello everyone,
We are finally ready to announce the finalists in the Pixel Game Maker MV Game Development Challenge 2020!
Before you check out this five amazing games, we'd like to thank every challenger who submitted their games, it was a rough choice!!
Finalists:
Pentacore Beta Demo by Mythril Age
TOWER project DEMO by airbox
GemVenture [DEMO] by JetGames
Elfin Force by TacoBee
Eadus Ending by beenbaba
Check all the submissions here.
The winner will be announced during the Indie Live Expo on June 5th!
Stay tuned!
Hello!
Thank you so much to everyone for participating in the contest!
We're very happy to see all the great game you've submitted and look forward to playing them!
As we have downloaded everything, you are now free to update the builds on itch.io.
However, please keep in mind that only the builds submitted before the deadline on itch.io and by email will be evaluated.
Once again, THANK YOU!
Yes, you read that right! Daisuke "Pixel" Amaya, the father of Cave Story and Kero Blaster will judge the games of the finalists this year too!
The finalists will receive personalised feedback from the jury!
Also, to give you more time to polish your game, we have decided to extend the submission period to Feburary 28th 23:59 JST. Last year, some games were made in a few weeks or days and reached the finalist stage, so take your chance!"
Please keep in mind that a good proof of concept or demo is more than enough for participating in the contest.
Hello Saotru! Thank you very much for your questions, and for your interest in the contest.
Here are the answers, please feel free to let us know if you have any follow up questions!
1) Kickstarter is not considered as commercialisation.
Once the judges have decided of the Grand Prize, GGG and PLAYISM will discuss with the winner. At that moment, details for the publishing proposal including crowdfunding and backer prizes will be reviewed.
2) We understand that only 3 months is quite short for building a full game so a demo is more than enough for our evaluation. Only the demo will be judged so it is not necessary to prepare additional documentation for the judges.
3) The Potential evaluation criteria is more referring to the feeling of the judges playing the game, if they feel like they want to see more about the game and if the game's world can be extended. You do not need to write it in your application but sequels plans ect. can be discussed between the publishers and the winner.
4) We plan to announce the results in June 2021, but the announcement date can change due to unexpected circumstances.
Have a great weekend ahead!
PixCube
Hello everyone.
We want to let you know that a rule in Important Points has been changed so as to let users submit games from previous contests or jams, as well as users that have released demos of their games made with Pixel Game Maker MV.
Changes are as below:
Old (EN)
* Games that have been made available for purchase or as a demo on Steam or other download sites, published works, adapted works, or any other form of commercialization are disqualified from entry. However, works that have already been announced on social media may still be submitted.
New (EN)
* Games that have been made available for purchase or as a demo on Steam or other download sites, published works, adapted works, or any other form of commercializationare disqualified from entry. However, works that have already been announced on social media or released as a demo version only may still be submitted.
Old (JP)
・応募作品については、SteamなどのDLサイトでの販売やデモの配信、出版物、映像、その他副次商品化などがされていないものに限ります。ただし、SNSでの情報公開のみをされている作品は含みません。
New (JP)
・応募作品については、SteamなどのDLサイトでの販売、出版物、映像、その他副次商品化などがされていないものに限ります。ただし、体験版の配信のみ、SNSでの情報公開のみをされている作品は含みません。