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TypeTerror's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Small scope | #2 | 4.667 | 4.667 |
Horror elements | #6 | 3.667 | 3.667 |
Uniqueness of the experience | #7 | 3.500 | 3.500 |
Gameplay | #7 | 3.333 | 3.333 |
Humor elements | #16 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Masterfully executed game, deserves the win!
I was very impressed by this. Played almost every game and with all due respect to others, this one definitely crawled under my skin, so much so that I made a video on it and just wanted to showcase how great it was. Well done mate!
Best of luck with the jam and can't wait for more games from you!
lol’d that my game was that difficult for most people (it’s intended tho) thank you for reviewing on yt :)
Its a neat game! The Diff mechanics work well and I see the game design structure you were going for, however the diff mechanics didnt feel tied together. I mostly suspect that its due to a lack of a narrative, or even visual reason that these systems are linked together.
So I can honestly say, Well done on making the "HOW" the work and I m looking forward to seeing this fleshing out the "WHY" they work together ^^
thanks for playing and feedback, saeion! i should’ve added tutorial
It was a little difficult to understand how the game worked- and the dim lighting made it difficult as well- but the concept is very interesting.
it seems like the gameplay has become convoluted in order to force the disparate mechanics to tie together. and it would have been better to slow down the cycle of forced obstructing events. thank you for playing!