To be fair, my game doesn't have a menu either :D
Jack Robotham
Creator of
Recent community posts
This is actually one of my favourite games from this jam. Visually, it's pretty normal, but the way you designed the room and the different objects was excellent. It gave the feeling of exploration, even though the actual area was quite small. It also made sense, and you could find things before you could interact with them, which was great, because it meant that when I did find whatever you needed, I already knew where to go. I never got stuck or lost, and it was interesting to play. Great work!
Cool game! Felt quite polished. Some of the anomalies are very difficult to spot, but the trucks and window events felt well telegraphed and very fair. Playing the game was quite smooth and clean. It felt a little slow, and struggled to build tension, but overall a very solid game that I enjoyed :D
Good job!
I may have misunderstood how to play the game- I believe the operator says to head towards the red dot, but following the dot for quite a long time went nowhere. The game has a good graphical style and I like the way that interacting with objects works, but it was challenging to actually play. The sound design was also very well thought out, and having voice lines is always impressive in a short jam.
Also, the game closes if you die. There isn't a crash report, so I assume this is intentional, but just in case. :)
I love the visuals, but the game is extremely difficult. Mainly due to not having any checkpoints (or at least none that I could reach), failing a single jump became frustrating. If you plan to continue making this game after the jam, adding in checkpoints and also "coyote time" (if the player presses space just before landing, they jump as soon as they land, and if they press space just after leaving a platform, they still jump) would make the game easier to enjoy and very entertaining.
I really do love how it looks (and sounds) though, really good job there! :D