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Jack Robotham

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A member registered Aug 31, 2020 · View creator page →

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To be fair, my game doesn't have a menu either :D 

I'm not sure if the game is meant to quit when it ends, but overall... excellent game! I really enjoyed the way it looked, and the simple but meaningful puzzle. It felt great to play, and the horror elements were quite impressive aesthetically. 

This is actually one of my favourite games from this jam. Visually, it's pretty normal, but the way you designed the room and the different objects was excellent. It gave the feeling of exploration, even though the actual area was quite small. It also made sense, and you could find things before you could interact with them, which was great, because it meant that when I did find whatever you needed, I already knew where to go. I never got stuck or lost, and it was interesting to play. Great work!

Cool game! Felt quite polished. Some of the anomalies are very difficult to spot, but the trucks and window events felt well telegraphed and very fair. Playing the game was quite smooth and clean. It felt a little slow, and struggled to build tension, but overall a very solid game that I enjoyed :D 

Good job!

It's certainly a work in progress, but the visual style is top notch. If you finish developing this, it'll feel really good to play.

What an incredibly kind response, thank you so much <3

Windows build, on a relatively powerful PC. No crash message or popup.

I may have misunderstood how to play the game- I believe the operator says to head towards the red dot, but following the dot for quite a long time went nowhere. The game has a good graphical style and I like the way that interacting with objects works, but it was challenging to actually play. The sound design was also very well thought out, and having voice lines is always impressive in a short jam.

Also, the game closes if you die. There isn't a crash report, so I assume this is intentional, but just in case. :)

I love the visuals, but the game is extremely difficult. Mainly due to not having any checkpoints (or at least none that I could reach), failing a single jump became frustrating. If you plan to continue making this game after the jam, adding in checkpoints and also "coyote time" (if the player presses space just before landing, they jump as soon as they land, and if they press space just after leaving a platform, they still jump) would make the game easier to enjoy and very entertaining.

I really do love how it looks (and sounds) though, really good job there! :D 

I love the theme of this game :D 

The game was a bit buggy- you can stand on the rock underneath the disc, for instance- but small details like the car horns as literal vehicles fell from the sky made it entertaining regardless.

What an incredible game. Whoever made this is truly amazing. They should probably be declared God-Emperor of Australia. What kind of clever, attractive game developer could have come up with this? I'd rate it 5 stars in every category if I was able to and hadn't made it myself.

It was a little difficult to understand how the game worked- and the dim lighting made it difficult as well- but the concept is very interesting.

Fun and interesting game! Particularly the ending sequence, there were some very interesting elements used.

I was most impressed by the monster and animations. The game genuinely made me jump, and it wasn't too difficult to play, which is very important. After all, if a game is frustrating, it's not scary any more. This is well balanced and I enjoyed it :) 

yayy I won :D 

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Genuinely translated most of the language manually before finding the translation orb... :) 

I liked the game (it reminded me of Undertale) but it eventually froze during each attempt. It felt very balanced for the majority, which is impressive when you have 3 unique characters.

That was awesome! The attacks felt like they were designed specifically for different strategies to be used to fight the boss and avoid your previous self.

I beat the first stage, but couldn't get past the second. The boss looked amazing!

The game froze when I beat the boss... I liked the music, though. :)

It was surprisingly satisfying dodging the obstacles. I also loved the risk/reward of waiting at the tree for extra wood. The controls were a little difficult though (I also thought I was meant to use A, despite reading Q multiple times... oops).

Also, made just in HTML and Javascript! Good job!

"...and shoot him with your magic bazooka..."

:)

I really enjoyed the movement and ring, it was super satisfying moving around. Having to restart the entire battle when you die felt a little harsh, but the healing worked well to counter that.

I'm really impressed you managed to do all of that within the jam's timeline. The story was excellent!

This is AWESOME! I love the boss, it looks fantastic!

The controls are pretty tough to use, but the game itself is quite nice.

Nice!

This is really clever! I love the thinking that's gone into this. It was a little difficult running around to find the right letters, but the words system was great.

Lol! I love the fact that the horses just spin like wheels.

This is your first time making a game? Wow, good job!

I loved the art, enjoyed the combat system, and then... OMG CTHULU!!!

loved it :)

I'm honestly amazed at how entertaining this is. The dialogue is ridiculous and hilarious, and really engaging. I got all the way to the final stage :)

Really unique take on mechanics and theme. I didn't expect to enjoy a rhythm game, but it was really fun!

The artwork is incredible! It's very well balanced as well.

Loved the Undertale music :). Having to constantly move left or right was challenging, but I enjoyed it regardless.

I liked the art and the gameplay! I managed to kill the boss once out of the 3 times.