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Disciple from the Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #22 | 3.354 | 3.750 |
Use of Theme | #44 | 2.683 | 3.000 |
Overall | #47 | 2.432 | 2.719 |
Innovation | #49 | 1.789 | 2.000 |
Feel | #51 | 1.901 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the artwork! Great submission overall!
Holy cow, was the assets made during the jam ? If so it's gorgeous work !
The game in itself feel kinda weird with the fact you can't go left except when you take damage and all but it's cool.
Thanks for your feedback ! :D
The assets used are free assets found on internet. You can find credits for all of these assets in the game's description on the game page. We just changed colors on some assets and played a lot with the light to make it look like this.
Actually you can go left, but the game use AZERTY input. I think that's the problem. You can change your keys settings before launching the game or at least use directive arrows to move.
Fireballs feel incredibly overpowered compared to swords.
Thanks for your feedback.
I agree with you. The character have too much mana and can use it a lot.
I wanted that spell to be more powerful than the sword, but not that much.