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DrunkenChoko

51
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3
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2
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A member registered Jul 20, 2018 · View creator page →

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This is dumb as hell.


Thank you.

It look good and it's quite fun to play ! Congrats !

It's fun and give a really cool retro vibes !

It's really georgeous but I'm not so sure about the theme ?

Yeah, the plan was to have a second, melee attack that would move you so you would be able to "crawl" in some direction, that could have helped but... 48h and all...

And yeah, the graphics are the plainest possible I think ^^ I didn't even try to be honest.


Thanks for the kind words and good luck with your game !

Yeah I honestly didn't even try for the graphics and I focused on the gameplay.

I eyeballed the difficulty so I guess I got lucky ^^


Thanks for the kind words !

Is it good ? I tried to keep the game short enough with the difficulty, being technically infinite and all...


Thanks for the kind words !

To be honest I eyeballed the difficulty (each level you have one more foe, each foe spawned have 1/3 chance to be a shooter, that's about it ^^)

Thanks for the kind words !

Awesome, always wanted to get my hands dirty on this kind of generation to do some worms-like level but never had the courage to get my head into it. Especially for a 48h jam ^^

Seem fun to play, too bad I didn't have a second player to really test it but there is some cool ideas and the graphics are pretty good !

Yeah I didn't want to "lose" time on graphics so it's all Unity primitive.

I made it in 3D to use the primitive, but yeah I think I could use some time in paint and do it all in 2D...

Thanks for the kind words !

Yeah, I basically accepted friday that I was gonna focus on gameplay pure and don't bother with graphics, I picked a fun font, I found some free keyboard icons and that was it ^^.

Some friends did around 90 but I'm not sure if it was on their first try, let's say that it's a good score then.

Yeah losing an entire axis is kinda hard, you can recover with a bit of luck by manipulating the ones that run towards you I think (by looping through the arena they are easily manipulable).


Thanks for the kind words !

Reaaaally fun to play at the end when the infection really get out of hand !

A really good idea, kinda hard and derpy though (reminded me a bit of QWOP if you played it ^^).

Is the level randomly generated ?

Really fun and pretty graphics you got there !

Ho my god this is so great, how did you do that in 48hours ?

Amazing job, I hope you made it to the video !

Really fun and work really well, congratz !

(1 edit)

Ok so,

This is dumb as hell.

Now that this is said, it's also really fun, playable, it has a start and an end so not bad at all, cheers !

It's really confusing at first and I think the shop is bugged ? (I had to start over anytime).

But I think there is some really good ideas !

The gobbler: GOTY

The installer: Not so much.

Really well made and fun, what is the game engine that you used ?

Really fun, and work quite well, could be a full fledged concept with some add ! 

Really fun, the first levels are harder than the latest ^^"

Quite fun and work well ! I like the graphics too !

Kinda enjoyable (but a bit easy).  What about the theme though? 

Oops, got mixed up in the description, it's the left mouse button. 

(1 edit)

Better than a lot of game I payed for.

Better than Cyberpunk (but without Keanu)

Das good shit

It's kind of a bug transformed into a feature to be honest, it happen when the name overflow the box, but technically this Yann must have a name somewhere ^^"

Yeah, that's basically how you "finish" the game ^^ when the numbers get to high they overflow back to negative, I'll search a bit around with how other idle games deal with really big numbers to try to correct it. 

Thanks for the kind words!

Thanks, I might rework it a bit (or rather a lot) in some times, I had some additional ideas but I kinda get caught up with the time ^^'.

Might rework it in HTML 5 though, I never really used the unity UI sytem before and I don't want to use it anywhere in the future.

\o/

\o\

/o/

It's quite fun, the inventory system is a bit confusing though.

Thanks, that mean a lot to us ^^

It's classic but really well made for a game jam, I love it !

Thanks,

Yeah didn't thinks about the rar things but you must be right.

Holy cow, was the assets made during the jam ? If so it's gorgeous work !

The game in itself feel kinda weird with the fact you can't go left except when you take damage and all but it's cool.

I don't see how this work with your theme but this is kinda fun to play, even if some things feels a bit jumpy (like @Houkime said).

It's pretty cool and it seem complete ! (meaning a lot of level and all here). I love the puzzle with the purple square !