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A jam submission

BalanchineView game page

Inspired by the horse named Balanchine. Balance the grape for as long as possible as it ventures through Hell.
Submitted by Bad Game Studios — 51 minutes, 4 seconds before the deadline
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Balanchine's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Horse name!#14.3504.350
Aesthetics#23.9503.950
Overall#33.7503.750
Feel#53.1503.150
Innovation#53.5503.550

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted
Deleted 1 year ago
Developer

Thanks! I think I'm going to turn it into a mobile game after the rating period ends.

Submitted

Isn't this art straight from super meat boy?

Developer

I definitely took inspiration from super meat boy for that gummy teethy smile, but everything was hand drawn in PS.

Submitted

nice work then!

Developer

Thanks!!

Submitted

Very funny game ! I'm very impressed of what you have managed to do in 48 hours ! Very beautiful graphics and cool idea too :)

Developer

Thanks! That means a lot :)

Submitted

Really fun but controls are unclear

Developer

Did you see the instructions?

Submitted

Yes, you have to drag your pointer in opposite direction of the grape

Developer

Right! Was there any other confusion?

Submitted

nah

Developer

Cool cool

Submitted(+1)

Cooler cooler

Submitted

Drag mechanic is a bit funky at first but you get used to it pretty quickly. The music and sound effects are a bit goofy, but they do the job. Graphics are nice and remind me of oldschool early flash games. Tutorial fades away a bit too quick so had to click it several times.

Developer

Thanks! Good point on the tutorial, I’ll fix that after the rating period.

Submitted

Cool art, the music is nice but I feel it a bit out of place. Simple but fun gameplay. Cool use of the name.

Developer

Thanks for your input! Perhaps if I decide to polish this game after the jam I can look into some more proper sound design.

Submitted

Really nice art and music !

The mechanic is simple yet effective, congrats !

Little bug: when returning from the instruction screen, the instruction label remains selected (the violet splash is there)

Developer

Thanks so much! Yeah I wasn't sure why the instructions button would stay selected, I changed the "pressed" sprite to just the words, but that didn't seem to work.

Really loved the mechanics behind the balancing, was a little weird to figure out at first but was fun! I would have kept playing for a highscore but the music cut out around 600 points :(

Developer

Thanks for your comment! I thought people might have trouble getting the drag mechanic at first, but unfortunately I didn’t have time to make a proper in-game tutorial (rather than an instructions page). Good note on the music! I’d missed that.