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Tonik Games

184
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28
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1
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A member registered Mar 24, 2019 · View creator page →

Creator of

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Nice game! A little rough around the edges but controls were good and there was a lot of content. Nitpicks I would have would be that the camera feels a little too zoomed in sometimes, and high jumps could be a little clunky on a keyboard

Interesting idea, really mixes up the classic shooter concept. Unfortunately the shadows did seem to bug out a good bit to me when flares were added into the mix. Overall though, nice job

Humour on point and enjoyed the variety in... bathrooms. Nice job

Nice core gameloop. Swimming controls were a little weird but I guess that was on purpose. I think there's a surprisingly high skill ceiling if you take into account the order in which you get fish, and remembering different people's orders. Well done

Interesting idea... maybe for a sequel

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):

Sorry to hear that, what kind of errors do you get?

Do not submit your game to random jams it was not made for

Do not submit your game to random jams that you obviously didn't make it for.

Mechanics were neat and I liked the objective variety. Not too sure how well it fits the theme though...

Monster was pretty cool, shame you can't scare it off with the light though. Fairly basic game overall, but I thought the glowstick mechanic was cool, definitely a good feature for maze-type games.

Felt like template RPG maker stuff, but I think the premise could be taken and turned into a more complete game.

I liked how you could play both sides, and the base concept is pretty decent. I think however that the gameplay was too simple to remain interesting over the whole night. As the boy, I would just move the flashlight up and down as fast as I could since there wasn't really much else I could do.

Interesting idea, but I think a more complex level design and maybe more complex hunter AI (plus a way to kill them?) would work wonders here.

Rather spooky, I liked the jumpscares. I think maybe adding more gameplay and speeding up the character movement speed would be good though.

Great visuals but the programming felt a bit rough. Not sure if I was experiencing a crash or if the game was supposed to end when the monster showed up. Glad this is a prototype, since I definitely think it could be expanded on.

Fun little game, I liked using the fire to kill the spiders and the enemies that froze when you looked at them were cool ideas, and a difficulty select is always welcome. I think lowering input sensitivity and maybe adding some more unique details to keep areas distinct would be nice though.

Good fun! Very simple but enjoyable and reasonably polished.

Liked the camera system and the monster design was good. I think the level was a little too sprawling though, with not too much to do in it. Of course I understand that the game won't exactly be packed with content what with it being a jam entry, but maybe making the environment a bit more condensed would be good. Overall though a good entry.

Seems like quite an ambitious game, and the atmosphere is good, but unfortunately I couldn't get very far since I would be killed rather early on, and resetting the game seemed to break movement. Hope you continue working on this!

Should hopefully be working now, but hard for me to know for sure.

Darn, looks like Godot has decided to use absolute files paths for some reason... Thanks for the pastebin, I'll try and get out a patch sometime tomorrow probably.

While I do appreciate the difficulty in making your game look good without an artist (trust me, I've been there), rules are rules, after all. Please do not risk breaking them again :)