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Submarine echolocation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #39 | 2.021 | 3.500 |
Gameplay/Design | #48 | 1.443 | 2.500 |
Overall | #49 | 1.479 | 2.563 |
Originality | #51 | 1.443 | 2.500 |
Enjoyment | #51 | 1.010 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
The setting of the game is that the player is a submarine pilot that uses echolocation to navigate in the sea, and find exit
What would you like feedback on?
Gameplay
What assets did you use (if any)?
https://www.turbosquid.com/3d-models/3d-rudder-ship-1627277
https://sketchfab.com/3d-models/compass-cdd32ea3d698442db9bc1a6ba6cff26b
https://www.turbosquid.com/3d-models/medieval-dungeon-pack-c4d-free/850323
https://assetstore.unity.com/packages/2d/textures-materials/pbr-materials-sampler-pack-40112
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Comments
I had a lot of difficulty figuring out what was going on at first, but once I figured it out, I had a fine time. I think adding that rotating line that shows on sonar machines would have helped with parsing what was happening.
I could not beat the game, I suck :(
I enjoyed your game, I really think you did a good job with the sonar mechanic. and I particularly love that you added little effects to the ship when you did something, like speeding up = pulled the lever up.
some notes I would make is adding some sound or perhaps some moving obstacles to keep the player engaged. It also took me a while to figure out how to start again after i stopped the boat. But otherwise with some polish it could prove to be quite promising :)