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A jam submission

Submarine echolocationView game page

Use echolocation to find the exit!
Submitted by Eeni14
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Submarine echolocation's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#392.0213.500
Gameplay/Design#481.4432.500
Overall#491.4792.563
Originality#511.4432.500
Enjoyment#511.0101.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your entry fit the theme?
The setting of the game is that the player is a submarine pilot that uses echolocation to navigate in the sea, and find exit

What would you like feedback on?
Gameplay

What assets did you use (if any)?
https://www.turbosquid.com/3d-models/3d-rudder-ship-1627277
https://sketchfab.com/3d-models/compass-cdd32ea3d698442db9bc1a6ba6cff26b
https://www.turbosquid.com/3d-models/medieval-dungeon-pack-c4d-free/850323
https://assetstore.unity.com/packages/2d/textures-materials/pbr-materials-sampler-pack-40112

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Comments

Submitted

I had a lot of difficulty figuring out what was going on at first, but once I figured it out, I had a fine time. I think adding that rotating line that shows on sonar machines would have helped with parsing what was happening.

I could not beat the game, I suck :(

Submitted

I enjoyed your game, I really think you did a good job with the sonar mechanic. and I particularly love that you added little effects to the ship when you did something, like speeding up = pulled the lever up.

some notes I would make is adding some sound or perhaps some moving obstacles to keep the player engaged. It also took me a while to figure out how to start again after i stopped the boat. But otherwise with some polish it could prove to be quite promising :)