I noticed too late that I missed the “Let It Grow!.pck” file from the .zip file. Not so familiar with the Godot and thought that it only creates one file, .exe.
Yeah, there was some problems when tried to make the Windows-build as different Unity-version caused some problem. Haven't had time to update it to the same version. Maybe after Christmas I will try again.
Was able to play it a little when using low settings and resolution. Was better to play now on the second try. Thanks for the infos of ammo locations :)
I'm terrible at sneaking games, so I mostly start shooting whenever possible :D
Good idea for the game! I could see that this game fits to be perfect for some recycle/waste company to tell clients how to recycle the items properly.
Was not able to test the SPEECH as not having mic on this computer, but was fun to play with the keyboard. Good job!
Little too heavy to my old windows laptop. I can pick up the weapon but it has no ammo. My combat skills were not good enough to beat the dudes with weapons.
But very good demo that was done for the jam, as it has quite a short time and you managed to do so much. Good work!
After the submission ended I tested to build a Windows version. It was little easier there as the colliders didn't overlap or go through platforms (I just added the Windows-version to game's page).
It has little sad music that hopefully changes to more cheerful one when space is reached (I couldn't make it). My windows laptop did not have enough juice to run it smoothly so couldn't enjoy it as much I had wanted.
The graphics and sfx-effects sounded great. Good job!
I like the voxels and the simplicity it brings. Looks slick and great colors have been chosen. Would be great to have music to increase the atmosphere more and some sound effects really catch the player´s attention. Good job!
Very artistic graphics and music is good choice to get the underwater feeling. I seem to be terrible as I couldn't get too far without hitting my head too many times :D
Hopefully we can hear more about this game also after the jam?
Joyful music and colors that suits the relaxed feeling of the game. Feels ready to be published on stores with some more levels. Keep up the good work!
Liked the game concept of showing the another dimension just for a time of the "dimension-ball"'s lifetime. Just add some epic soundtrack after jam! :)
At first play I couldn't kick asses of the robots so well, controls were not so familiar. But on the second try it was easier and II think I managed to get to the end and beat it.
Was fun and level seemed quite big to be done in the jam, so good work there!
Yeah, I know what you mean. There is only so limited time to use in game jam. Seems always be something that "I would like to change that but there is not enough time...".
Was fun to play and liked that the speed increases step by step. As you said in another comment, I think you should make this also for mobile with some fine tuning. Good job!