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A jam submission

Escape from HoverheathView game page

Submitted by Nyltoons (@Nyltoons) — 2 hours, 11 minutes before the deadline
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Escape from Hoverheath's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1162.5882.588
Sound#1262.3532.353
Overall#1472.3822.382
Aesthetics#1562.4122.412
Theme#1762.1762.176

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you posted a link to your game on twitter paste it here so we can retweet it!
https://x.com/Nyltoons/status/1817979130757136828

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Comments

Submitted(+1)

Very cool entry!

I think the gameplay works very well, at first I was afraid of touching any tiles because some games kill you if you do that. It was nice that it didn't, because that allowed me to go much faster. I think the floatiness of the character is appropriate, and I felt like I was in control the whole time, which is good! Maybe you could add some more content if you continue working on this, it could eventually be a good mobile release.

I think the theme works well in terms of the setting, but I think you could use some more mechanical tie in to your gameplay. Maybe if you hold the jetpack for too long you get overheated and become faster but can't stop boosting, you can only change direction or something. It could be a good tool for speedrunning and a great way of adding a bit more depth to the game, imo!

The aesthetics work well enough, although my only suggestion would be to remove the outlines from the base tiles. I feel like the rest of the game has a line-less look, almost like silhouettes, so the tiles kind of break this aesthetic.

In terms of sound, I think the music choice is very good. However, I think the jet pack sound effect could be done a bit better. Right now I think you just play a sound whenever the player starts boosting, but some of the sounds are a bit too long, so the player hears the sounds cut off if they spam click to control their direction a bit better. My suggestion would be to make the start boosting sounds a bit longer, and add a short "tail" sound whenever they stop boosting. You could also add a loop of the jetpack to the mix, so that the player has some sort of auditive feedback as long as they're holding down the mouse button.

Cool entry, keep up the good work!

Developer

Thank you so much for your generous feedback, You really did take a very good look on the game and I really really appreciate it.

Glad you liked the game, Cheers Alimen6!

Submitted(+1)

Enjoyed playing it, is it designed for phones? I think it could benefit a lot from slightly snappier controls. My record is 49!

Developer

Hey there, Glad you liked the game!

No it was not designed for phone, initially it was suppose to be a continuous stage so I made it vertical for the player to be aware on what's above them, but I changed it to section based so there it is haha. 

Cheers!

Submitted(+1)

I find this game fun, it has some curious flying mechanics and I find the character fun because of how static he is. I loved it, keep it up!

Developer

Hey there glad you liked the game. Planning to add some animation on it also but ran out of time, But I guess it made it more charismatic HAHA. Cheers!

Submitted(+1)

good and simple game plz rate mine too thank you

Submitted(+1)

good and simple game plz rate mine too thank you

Submitted(+1)

Good game, I like the simple but consistent artsyle.
Theme could be more shown.
I think that the engine sound a bit annoying

Developer

Thank youuu, I do agree with the theme not being fully shown and the engine sound haha. Cheers!

Submitted(+1)

I like the map and the art becuase is simple

Submitted(+1)

It's like my game, we can be the ESCAPISTS

Developer

Yours is way more polished!!! haha, Cheers ESCAPISTS

Submitted(+1)

Great Idea ! but you can improve the mechanics a bit

Submitted(+1)

i like your game is really awesome simply unique game rate and play my game also plz!!!

Developer(+1)

Thank you so much! Sure thing I'll play and rate your game mate!

Submitted(+1)

This game was fairly decent and showcased some interesting levels that could be built upon with these mechanics. However, I didn't quite see how the theme of 'Overheat' was incorporated into the gameplay.

Developer

Hey there, Thank you for playing the game. The theme overheat was suppose to be the overheating facility but I think I wasn't able to display it properly here haha. Cheers!