Hello. Sorry about that misunderstanding earlier. I have made it past the zombies but got stuck when I accidentally turned off my camera freelook and could not look around me. Good work on this game! I am not good enough to finish it I think.
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PRo_SpeedRunneR inWork's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #143 | 2.475 | 2.475 |
Gameplay | #163 | 2.288 | 2.288 |
Overall | #186 | 2.084 | 2.084 |
Theme | #221 | 1.850 | 1.850 |
Sound | #224 | 1.725 | 1.725 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow, the game looks fantastic! The use of particles is impressive, and the night mode enhances the experience beautifully. The color palette is well-managed; the dark colors really help to highlight the lighter ones. If you haven’t already, don’t forget to check out my game and leave a comment below! 😊
Nice art and a cool map. Some music and sound effects would enhance the game though. Anyway, the controls are smooth and the game can easily be expanded upon. Good job on completing your first game jam!
i’m not exactly sure of your time zone, but it shows that you last modified (most likely when you downloaded) those files on the second of august at 2:53 am, while you left that comment on my game over a day ago. the dates do not match up. your time zone is ahead of mine, so it should say about the first of august. i think you just now downloaded those files.
(plus that comment wasn’t even on my game, it was on someone else’s)
i’m pretty sure you use gst or utc+5 (this is a complete guess, along with the rest of my comments, take these with a grain of salt) i’m not trying to pick a fight or anything but it just kinda pisses me off when i see a comment on my game and then i click on your profile and see 50 more very generic ones on other games.
The system resources required to run the game was too much and I experienced severe frame drops. Other than that, great game! (Rate my game too)
i don't understand why you need to copypaste the same comment without giving any feedback to all these people, trying to make them rate your game
Cool entry!
Gameplay wise, I gotta be honest, I didn't get past the guards and gun bit. At first I was very confused because the text in the webGL version cuts off at the edge of the screen so I couldn't read it. Then I picked up the gun and it looks like I had to beat a ton of guards that have a lot of health, so I tried to run past but died. That was my quit moment. In my case, I think you could solve this by having a bit better tutorialization. I don't think you need to have all the text in the starting screen, you could have the relevant information in the level screen. For example, in the first level where you run from the zombies, you could have a "Find the gun!" prompt somewhere, and that'd be more effective in directing the player. Same goes for when you pick up the gun - "Defeat the guards!" somewhere on the screen. You can also make the difficulty scale a bit with time, so that you don't hit the player with a brick wall right at the start of the level (in the case of the guards, for instance). It looks like there's more cool content here, but I didn't get to see it! :(
I'm not sure if there was a connection to the theme.
Aesthetically, I think the game works pretty well, although some assets seem a bit disparate. I would recommend to add some sort of delay to the zombies' running animation. They look kind of unnatural because they all run using the same animation at the same time, so they look completely in sync.
The webGL version didn't have audio for me, so I can't really give you feedback here either.
Cool entry, keep up the good work!
Quite an interesting game with plenty of things to build upon. Good effort!
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