A place to post your goals for the week! (optional)
My platformer prototype relies on dynamic rigidbody physics for the player controller. This week I'll be changing to either kinematic or no rigidbody. I'm refactoring my code to transform only once per update with a single vector for direction, and to detect and correct for collisions. Then I'll add gravity and work on jumping. I'm not sure how far I'll get - working out the collisions seems like a reasonable goal for the week, and possibly the jumping depending how long it takes.