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A jam submission

Choking HazardView game page

Submitted by Pip (Agapios Kokkos) — 4 days, 10 hours before the deadline
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Choking Hazard's itch.io page

What did you update?
- General polish
- Bug fixes
- New Bugs!! (not really)
- Difficulty system.

What you would like feedback on (Optional)
I would like some feedback on the difficulty of the game. I have some tweaking I still need to do.

Name of updated upload (if downloadable)
Whichever of the two has Postjam in the brackets.

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Comments

Submitted

Interesting concept, and nice menu screen :) The game controls pretty well and you get a feel for how to open the player's mouth correctly pretty quickly. I think it would be cool if it played a ding noise or something if you successfully eat all of the foods that fall from one container in a row.

As for bugs, I noticed that a couple times one of the foods from the previous contrianer drop would fall as the first food when it drops again. i.e., cheese then ducks, there would be a bunch of cheese that falls, then some other thing elsewhere, then one more cheese then the ducks fall.

Developer(+1)

I like the idea of the ding noise, I'll try to see if I can get that to work. 
I don't quite understand what you mean with the bug you described. If you mean the fact that sometimes one piece of food from the previous thing the tube dispensed gets dispensed with the next batch, then yeah I know about that. It's one of those unintended consequences of the unity physics engine, and I know a couple of ways to fix it, but personally I like it since it adds to the experience/madness of the whole situation.
If it's not that, then I haven't heard of it and I'd like a little bit of info, so you could maybe contact me at officialdesignerpip@gmail.com we can figure it out. Thank you so much for taking the time to play my game and give me some feedback.

Submitted(+1)

Yeah that was the problem, you just managed to explain it much more elegantly than I could. If you are using the Unity physics engine for it, perhaps keeping an array of the GameObjects for each food type that gets dropped from a container, and when that container is about to drop again, it deletes all the still-existing items in that array? Just brainstorming

Developer(+1)

The simpler solution is to just add the DestroyFood() behavior to the doors (it'd be less memory intensive that way too, though keeping a list wouldn't be too intensive either). As food doesn't spawn touching the doors and it would clear it away if it got stuck. Though like I said, I'd much rather not change it as I like it with it in the game, more chaotic.

Submitted

Ehi there. Well done first of all.

I can see some improvements on the mouth (seems a bit bigger but probably it's just an impression). The cool polishes on the objects to eat and in general.

Some negatives that can't probably be changed are:

- when you go from the right side to the left side, you will likely miss a few items every time.

- the bananas are very difficult to eat because of the collider, and that might be a bit frustrating.

Aside these elements, it's a good game  :)

Developer

Heya,

The mouth wasn't changed. Items were just tweaked to make most big items reduced in size by 10% and have a variable size between +/- 10% * a public growth multiplier.
As for the going from left to right, I can't find any instances where the moment that one food pipe closes the other opens as well. There's always enough of a pause to stay in the middle. I cannot point out predominant strategies to players as that would most likely take the fun out of discovering those strategies. If I was to tackle this issue I'd have to sadly change too much from the games fundamental code.


However, the banana is a really fair point that I can do something about. They're supposed to be some of the most difficult to eat, but I might have made them a little too hard.


Thank you so much for the feedback, I'll try my best to see what I can incorporate! :)