Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

AnticipainterView game page

Plan ahead for when the game takes control in order to avoid danger, and use it to your benefit to paint tiles!
Submitted by Cooper Anderson (@copperampersand), Grady Shoemaker — 7 hours, 6 minutes before the deadline
Add to collection

Play game

Anticipainter's itch.io page

What did you update?
For one, the most requested feature: sound effects!

In addition to:
* A way to fast forward the timer
* A settings menu
* Some tweaks to make the game more intuitive
* Better looking menus
* More-easily-noticeable arrows
And general quality of life improvements. There are still many feature to come, including multiple levels, different wall types, and boss levels

What you would like feedback on (Optional)
Everything really, but getting feedback on the sound effects would be really appreciated. Let us know how we did :)

Name of updated upload (if downloadable)
Anticipainter v1.1.0

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Such a cool concept and outcome. Pleasure to play

Developer

Glad you enjoyed it!

Submitted(+2)

I like this concept, it took me a bit to figure out what was going on but it was fun to figure out. Like part of the puzzle was figuring out how to play, I like that!

This is gonna sound weird but I had a hard time figuring out what order the movements were going to happen in. Like it's obviously top to bottom but my brain kept interpreting them backwards. Not really sure how to fix that-- or if it's even a problem in the first place and not just my stupid brain.

Maybe instead of arrows you could have a little grid with a tiny representation of the player on it and animate it to show the the movement the player is going to make? I don't know how elaborate the movements get so idk how feasible that is.

When I died some of the tiles got a little gray dot in the middle while others didn't and I never figured out what that meant.

The menus feel really slick and polished, but the one setting I was looking for was a native "fullscreen" (like without the taskbar etc).

Also one last nitpick: Screen shake is good for when you hit walls/die but a screen shake on every move feels a bit excessive.

Developer(+2)

This is some very helpful and constructive feedback.

Starting with the direction the arrows go in, we thought about if for quote some time, with the original idea being that the sequences were shown horizontally and go left to right, but it made more sense in the screenspace to have it vertical. Because of this we added the animations where the arrows bounce slightly when they activate to sort of force the player to pick up on it.

As for the grid representation, we have considered that idea, but it sort of goes against part of the steps of the game. It is up to the player to parse the sequence and build a mental grid themselves and then see where that pattern would fit in given their surroundings.

The gray dots! Those show you what tiles would have been okay to stand on in order to not die during the next sequence. Apologies if that was a little unclear. We are working on adding easier levels and maybe their purpose will be made more obvious on a smaller grid.

There actually is a fullscreen! Since we are wrapping the game with a minified Chromium window, you can press F11 to fullscreen the game and it should work like how your standard browser would fullscreen. If you are having issues with that let us know so we can look into it.

Different screenshake levels. That is a good idea. I'm pretty sure we thought about it at some point in development but it never made its way onto the planning board, so thank you for the reminder :) We will most likely split the current setting for screenshake into two separate booleans for screenshake on move and screenshake on "bonk."

Hope these responses were inciteful, and I look forward to seeing how both of our games progress with time :)

Submitted(+2)

genius idea and sooo well polished. just the menu alone is fantastic. I really don't know what to say in the way of feedback other than it runs out of its novelty pretty fast which is not a bad thing for a jam game but if you plan on taking it farther you're going to need a bit more than what you have. The sound effects fit the game perfectly, though some matching music would also be nice (I'm just being picky at this point) this is just a great game and I'm excited to see what you do with it 

Developer

We plan to release a full version of the game with lots of new mechanics that will keep things fresh! Music will be included too :)

Developer

Nonsense about the pickiness :) That's what this is all about! But yes, as Grady said, we will be adding many more features including multiple levels with different mechanics, so stay tuned!