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GridRPGPuzzler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Design | #18 | 4.000 | 4.000 |
Fun | #27 | 3.500 | 3.500 |
Overall | #42 | 3.438 | 3.438 |
Audio | #46 | 3.250 | 3.250 |
Graphics | #70 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
How is the difficulty of the game i am still working on the AI but the game is supposed to be super difficult especially the last level ambush.
how do controls fell. are they easy to understand and quick. there is now a check box on top left that allows you to switch between normal and quick Snap mode. let me know if quick snap mode feels better.
is the game too fast or is it too slow
the toggle for pick and snap will allow faster controls(snap mode requires a right click to cancel instead of clicking on a button)
the Game play speed can be adjusted by switching between normal fast and debug mode.
i would like feedback on how animations look in both normal and fast mode. the debug mode is faster but not proper for animations.(still pretty stable though)
What did you update?
The Enemy AI, Different Control Schemes and Gameplay speed(by skipping animations)
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Comments
Difficult but fun!
A great take on a the RPG. Felt hard at times, but it’s supposed to be so that makes sense.
Controls are a bit finicky, sometimes I would accidentally click before I hovered the direction I wanted to act in, and it would pick whatever was already highlighted. The game is also pretty slow. An option to set the speed would be good, perhaps start at x2 with option to increase to x3 or decrease to x1.
An indicator of order would be great too, perhaps on the side with icons or names. Not sure, but the core gameplay loop is good.
I really like the idea of this game! An RPG inspired puzzle game with very simple mechanics, just choose 1 action per turn, puzzles can be very difficult. Great idea. And I like the art and music too.
The controls are easy to understand and quick enough. Right now the game feels pretty slow.
If you want this to be more of a puzzle game, it would help if you could see where enemies plan to move. Also right now there are not enough actions. move, attack, and axe are not enough to create interesting or fun puzzles.
It's a great start!
pretty cool prototype!
- i'd like to see the order of each unit determine it's z position so that they are shown correctly in front of each other. currently they flash behind/infront so perhaps they are all set to have the same zpos right now.
- i like the controls. one issue with the axe is if you click the axe button twice it actually does the action. perhaps only let players do the action when their mouse is hovering over a valid action direction.
- i'd like to be able to rightclick-drag to move around on the map.
- i'd like to be able to click the ground to move without having to select move.