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ballardi

6
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6
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A member registered Nov 24, 2022 · View creator page →

Creator of

Recent community posts

both changes work nicely, good job!

great little concept!

- the biggest thing i would like to see is the mouse controls reversed. currently moving mouse left makes player look right, and that's the opposite of most games so i found it very confusing.

- i'd like to see the player collider size increased so that it doesn't visually clip into things.

- i'd like more indication that getting hit has a consequence (dropping a fruit)

- i'd like the run speed to be faster.

- on the web build, i coudln't press escape to end the level because escape is used to defocus the game in the browser. maybe add a button i can click for that instead.

pretty cool prototype!

- i'd like to see the order of each unit determine it's z position so that they are shown correctly in front of each other. currently they flash behind/infront so perhaps they are all set to have the same zpos right now.

- i like the controls. one issue with the axe is if you click the axe button twice it actually does the action. perhaps only let players do the action when their mouse is hovering over a valid action direction.

- i'd like to be able to rightclick-drag to move around on the map.

- i'd like to be able to click the ground to move without having to select move.

I can see a lot of work has gone into this - well done! 
I noticed most images start off very pixelated. i wasn't sure if that's a design choice or something about how they are being loaded but it seemed kind of not intentional.

thank you!

nice work!!
sniper tower placement could be clearer