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Town Alight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #17 | 2.500 | 5.000 |
Graphics | #18 | 2.500 | 5.000 |
Gameplay/Design | #21 | 2.000 | 4.000 |
Overall | #22 | 2.000 | 4.000 |
Fun | #26 | 1.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
1) How fun or satisfying the gameplay loop is
2) Does the difficulty feel challenging but fair
3) General feedback for improvements or what you would want to see in a full game like this
What did you update?
Added achievements, added bonus objectives, improved visual indicators for idle villagers, added new music tracks, added new levels, smoothed out early game difficulty curve, and various QOL features
Name of updated upload (if downloadable)
TownAlightWindows for downloadable, but it is also playable in browser
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Comments
Kinda surprised no one's talking about this. It's a very well-made game that's only held back by the fact that the majority of players only have two eyes to work with at best.
I dunno, it seems like a neat take on a real-time strategy game, and the AI is fairly well-programmed, but I couldn't get very far because it feels like the fire spreads too fast. Even knowing that I had to quench the smaller fires to wall the bigger ones in, it was inevitable that I'd realize that one of my guys had been doing nothing for the past 10 seconds because you're expected to be looking in so many directions at once, and I feel like mistakes like that are penalized far more severely than they really should be. It's entirely possible that I'm just not good enough at these types of games, but I still think I would've enjoyed this game more if it wasn't so punishing.
Thanks, we really appreciate this kind of detailed feedback! And you're not alone with these comments. While losing focus on one of them for a while is intended to be part of the experience and challenge, it can be very punishing in this iteration of the game for several levels and for new players not expecting it.
While we did want it to feel challenging, we do want to improve the balancing to make it more approachable and fun to a wider audience as we work on the Full Version of the game. Thanks again!