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Scale . Ice . Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #40 | 3.000 | 3.000 |
Overall | #52 | 2.625 | 2.625 |
Fun | #56 | 2.750 | 2.750 |
Audio | #59 | 2.250 | 2.250 |
Gameplay/Design | #64 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Overall Gameplay, Balance, and Feel
What did you update?
Art, Movement, Level, Audio, VFX
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Comments
Cheers! Happy to see a game I played and liked from GMTK in the PJJ!
The movement feels much improved in this version. It's still a challenging movement system, but since it's more controllable now, it's more fun and less frustrating. I think it could still be balanced to be a tiny bit more forgiving, but I'm not a big skill game person. In this version I started to see how different arrangements of blocks were little jumping puzzles that I actually had to think about and which were really satisfying to solve. You've done a great job creating moments similar to Getting Over It where you make a mistake and fall all the way to the bottom, which is a cool level design trick. I also think the resizable ice blocks is a cool mechanic and could be used in interesting ways.
At first, I didn't understand the instructions and thought I could resize myself, and then I couldn't tell the difference between the resizable blocks and other blocks. Eventually I understood. The biggest struggle I had was with camera movement messing up my dragging, which did feel frustrating when I was trying to make a very precise jump.
Nice work! Hope you keep working on it.