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Cheers! Happy to see a game I played and liked from GMTK in the PJJ!

The movement feels much improved in this version.  It's still a challenging movement system, but since it's more controllable now, it's more fun and less frustrating.  I think it could still be balanced to be a tiny bit more forgiving, but I'm not a big skill game person.  In this version I started to see how different arrangements of blocks were little jumping puzzles that I actually had to think about and which were really satisfying to solve.  You've done a great job creating moments similar to Getting Over It where you make a mistake and fall all the way to the bottom, which is a cool level design trick.  I also think the resizable ice blocks is a cool mechanic and could be used in interesting ways. 

 At first, I didn't understand the instructions and thought I could resize myself, and then I couldn't tell the difference between the resizable blocks and other blocks.  Eventually I understood.  The biggest struggle I had was with camera movement messing up my dragging, which did feel frustrating when I was trying to make a very precise jump. 

Nice work! Hope you keep working on it.