Cheers! Happy to see a game I played and liked from GMTK in the PJJ!
The movement feels much improved in this version. It's still a challenging movement system, but since it's more controllable now, it's more fun and less frustrating. I think it could still be balanced to be a tiny bit more forgiving, but I'm not a big skill game person. In this version I started to see how different arrangements of blocks were little jumping puzzles that I actually had to think about and which were really satisfying to solve. You've done a great job creating moments similar to Getting Over It where you make a mistake and fall all the way to the bottom, which is a cool level design trick. I also think the resizable ice blocks is a cool mechanic and could be used in interesting ways.
At first, I didn't understand the instructions and thought I could resize myself, and then I couldn't tell the difference between the resizable blocks and other blocks. Eventually I understood. The biggest struggle I had was with camera movement messing up my dragging, which did feel frustrating when I was trying to make a very precise jump.
Nice work! Hope you keep working on it.