Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Original SinView game page

A horror game made in PowerPoint
Submitted by NemoPearwall — 9 hours, 49 minutes before the deadline
Add to collection

Play game

Original Sin's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Best#2n/an/a
Best Use of Theme#93.2163.556
Best Graphics#103.9204.333
Best Story#103.3173.667
Best Game Design#133.5183.889
Most Comedic#251.7091.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

Creepy game. I included it in my PowerPoint Jam compilation video series, if you’d like to take a look. :)

One  of the best powerpoint games that I have ever played so far. The best thing about this game is that the player is immersed into the story and there was no chance for boredom to set in at any point of the game. One thing that I can say though is that, I don't think that this game should progress when the player fails in the ending battle (but it didn't really break the flow so yeah I didn't think much of it). Great Game and Sound Design and for a one-man team, it's amazing. Good work and keep it up.

Developer

Thanks for streaming my game! I'm glad you liked it. I was afraid people would be turned off by the puzzles. I can't replicate the progression glitch. Maybe it's because the game was played in protected mode. You can try enabling editing and opening a read-only version. Thank you!

Developer (3 edits)

HINTS

Level 1: House

  • The right hand is always the answer. ALWAYS.

Level 2: Dungeon

  • Once you're inside a cell, place your cursor over the door. Mouse over detection doesn't seem to work when your cursor is already where the door should be before the slide transitions. Simply place the cursor away from the door and back to trigger mouse over detection.
  • Before and after the warden's gaze occurs, there is a short window of time when you can move.
  • Have you tried keeping the warden's eye closed?

Level 3: Caves

  • The shadow entities' movements are mostly predictable.

Final Boss

  • Click on the talisman to start. Approach the boss only when they appear vulnerable.

------------------//SPOILERS//------------------

SOLUTIONS

Level 1: House

  • Click the door with the right hand print. If you've made a wrong turn, return to the living room and try again.
  • Click the boss' right hand.

Level 2: Dungeon

  • When a guard approaches, click on either the left or right door. Once inside the cell, keep your cursor over the door until the guard leaves. Click the door to return outside.
  • Don't move the cursor or click when the screen turns red.
  • When the boss' eye is closed, place your cursor over it until the boss is defeated.

Level 3: Caves

  • Stay either at the edge or near the center of the screen depending on where the shadows are coming from.
  • On the second big chamber, there are safe spots between the shadow cultists: between their heads (easy) and between their lower body (tricky).
  • The boss' movements repeat every ~16 seconds. If you can't catch it, wait for it at a spot where it should appear.

Final Boss:

  • Good luck!
  • If you're stuck here but want to see the ending check the hacks below.

------------------//SPOILERS//------------------

HACKS

Final Boss:

  • Hands: After you click the talisman, stop moving the cursor until it disappears. Click on the hand when the red glow disappears.
  • Brain and Heart: After you click the talisman, switch to another window and place your cursor where the boss should be. Switch back and click on the boss.
Submitted

I thought I was choosing the right doors but I get "nowhere to run" every time. Either I'm missing something or that's supposed to happen? I'll try this again later.

Developer

You're doing it right. Hint: The right hand opens the path.