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Entities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Juice | #4 | 3.062 | 3.750 |
Sound | #5 | 3.062 | 3.750 |
Feel | #5 | 2.654 | 3.250 |
Atmosphere | #7 | 2.449 | 3.000 |
Overall | #8 | 2.449 | 3.000 |
Graphics | #11 | 2.245 | 2.750 |
Theme | #12 | 1.633 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source Code
https://github.com/ManavGhaiCode/Entities
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Comments
the game is pretty good, but the gameplay is very similar to other twin stick shooter. Making player's bullets collide with the enemy's bullets is weird to me because it makes unable to fight them from close range, and there's no upgrade system so the only strategy is to shoot the enemy while moving backward.
It'd be nice if you can have bullets with a curved trajectory or bullets that can go through enemy bullets after destroying it, and add bigger enemies with more hit points.
Thank you for the feedback and playing the game.
I was going to add update system but I was running short on time. On top of that my VS Code intellisence was broken.
I made the enemy bullets collide with the player bullets because I though it will make the player move around more.
The game had potential.
The point is that you could make a Bullet Hell for bullets - make it so that you need to fire them between other bullets, and so that they hit enemies, and not enemy bullets. However, the game is played only by luck and there are no obvious shooting corridors.
Thank you for your feedback.
Yeah, I was in a rush implementing those thing as I had lost 2 day on new year