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Manav Ghai

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A member registered Oct 22, 2022 · View creator page →

Creator of

Recent community posts

I was running on Firefox and I have a Ryzen 7 5700g (but my cooling is not good)

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Good game I like the gameplay slowly building a civilization and extracting resources for the enviroment. How did you learn all this art it put all of us to shame. The game was lagging a bit and made my computer heat up too much so I cut it sort and didn't finish the game, but other than that good game.

Thank you for playing and giving feedback. when the enemies hit you I slow the game down to  10% by setting Time.timeScale to 0.1f because I though it looks cool but everyone is saying it look bad and jarring. You getting smaller or larger when you spawn allies because I through it will add depth to the game and prevent the player form spamming space (the cooldown is I think 5 seconds).

Thank you of playing and giving feedback. When the player collides with the enemy I slow down the game and add screen shake because I though it look cool and to make it clear that the play got hit.

Where were you play the game in chrome, Firefox, Windows or Linux, Because I did add the Title Screen there is even a Screen shot of that on my game page.

In my first draft the spawned skeletons (I intended them to be skeletons and in code they are even called Skeletons, but they don't look like skeletons) had different color accents but that look ugly so I changed that their hats were different but that is not noticeable enough so I will change that in a post Jam version.


Thank you again :)

Thank you for your feedback and playing the game. The lag is just me setting Time.timeScale to 0.1f and layering camera shake. I though it look cool. All your other feedback is 100% thing that I missed and I will add that to a post Jam version.

Thank you for downloading the game as well.

I understand it was the first time that I drew the sprites and I wasn't able to add juice to the game

The art and audio are very good! The gameplay has a lot of depth to it even though it's very simple. Though it is very reliant on luck and randomness of the part types. I did have fun playing the game. The cursor sprite being the hand of the witch was a cheeky way of implementing necromancy. I was not able to beat the game (due to randomness) and when I got fire level and then another fire level or a water level then after water level made it impossible to finish the game. So I would say to not let I have a fire level and then another fire.

overall, Good work.

Thank you for feedback :D

Thank you :D

Thank you for your feedback, by hitting space you can be necromancy yourself (not spawn enemies) they will fight the enemies for you. I was going to add a cut scene / tutorial and add juice (which I have done in other games of mine) but I didn't find time for it trying to polish the core gameplay.

The lag is just me reducing the Time.timeScale to 0.1f with screen shake. I though it looked cool, but it might look a but jarring (also when ever you hit enemies there is a little screen shake).
Thank you :D

Cool and unique art style, Needle as weapon which shoots position, or something. Great work.

The visuals were cute and the hand drawn issac like sprites look good. You are missing sound effects and animations but I not tell you that. I didn't understand why did I die and the I always took 2 or 3 damage each time. When I enter the room the enemies start hitting me instantly, make it so that the enemies spawn a after some time.


But other than that fun game.

Thank You for Playing and rating the game.

Hi, Thank you for playing the game a giving feedback, your feedback sounds quite I might add that in a post Jam version, on my computer didn't lag on native builds probably a itch problem as itch is limited in how much processing power is has.

The concept of stitching together the body parts of the enemies to boost your stats is a cool idea. Though it would have been more fun if you could fight the enemies your self.

I, have chromium I played it there and the sounds work, they are quite cool.

I am playing in Firefox.

The game has a cool concept. The great art style along with the fun finding the items has made the game a must play in the submissions. The hidden tutorial was cool.

If there were sounds it would have made the game more fun but, I understand that there is not enough time the add sound, but if there would make it very satisfying to burst the little humans.

Thank you for your feedback and playing the game, I did know that game needed cutscene but I was not sure on how I would implement that and I though it was quite obvious that you needed to kill all the witches (the red things). Next time I will make sure to add a cut scene to my games. Thank you :D

Cool game I had lots of fun playing it. You could turn this game into a full steam game. if you make it into a larger game something link a point and click adventure or a text adventure, you should fix the dominant strategy of dieing a bunch and spinning to get a lot of overpowered gear and killing death in link 5 shorts, did manage to beat him in a normal way of play, but got very lucky in that run. I also think the game would benefit form synergies like if you have the regen effect on the player then the health position would give 10% more health or after the fire attack a light attack would do more damage because the fire wound would be aggravated.

I really liked the game it is the best game I played so far.

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Good game it is a well though out story and the punchpunch ur ded was very funny. I personally don't know how to write stories so I don't have any feedback. But good game.

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Thank you for the feedback and playing the game.

I was going to add update system but I was running short on time. On top of that my VS Code intellisence was broken.

I made the enemy bullets collide with the player bullets because I though it will make the player move around more.

Thank you for your feedback.

Yeah, I was in a rush implementing those thing as I had lost 2 day on new year 

Upload the game for linux for now then you can upload the windows build when you have it using a vm.

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No, you can not use holes or Sprite masks

It look good to me.

Impressive work by now.

Your Welcome.

It is going to be two shapes. Because you used a outline for another shape. The outline is a shape which is partially hidden by the main shape.

Pixelated shape are allowed as long as it is not like pixel art. You can you outlines. But the middle should not be transparent it should be used as a outline for another shape.

Your welcome.

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See what I was saying it if you have a semicircle but there in no other shape hiding that missing part of that shape It is not allowed. Like



Fixed it I copy/pasted the rules form the last jam so I forgot to change that. Sorry.

Yes there is a shape limit for per object like sprites. Yes you can elongate shapes as well.

Ellipses is just a circle but it is elongated which is allowed. Cylinders as will just make the lists too large at that point just allow all regular polygons.

See, the shape you have showed in the post is made of regular polygons so, it is 100% allowed

So, as you said pentagons should be allowed as it is Between the rectangle and hexagon, I 100% agree with that. So I will add pentagon to the list.

But only regular polygons are allowed. No irregular polygons are allowed.

Yes they do. If you see Dekels post you can see that the health bar has a outline which is counted as a shape.

Like a button sprite? Or something like that which is used in game like that the GMTK Video use gave me I don't think so.

Yeah but you can apply a low res shader to in post processing I will allow it.

Yes post processing is allowed.
I will check if I  messed something up.