Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

GDC Talk: Practical Procedural Generation for Everyone

A topic by FlameShape created Jul 03, 2017 Views: 376 Replies: 3
Viewing posts 1 to 2
Host (1 edit) (+1)

Here is a very interesting GDC talk about the topic!

Submitted

@Alex thanks for posting this, I saw this about a week ago. Was this the inspiration for the jam?

Host

I was looking at my past entries on game jams, and I have figured out that they have not much replay value. I think that randomness would have made them a lot more interesting.

Submitted

I can agree with that. I've been doing the hour long game jams and realistically no one in their right mind would mess with them more than once.