I like comparing the various overlays to the final map and seeing how each part influenced the end result, it made me think about how those small details all come from those sort of complex interaction even in our world. Regarding the generation, I guess it happens on a plane because of the hexagonal grid. What happens at the boundaries? How different would it be to simulate on the surface of a sphere? (totally not asking the questions that made me go for a simple noise-based generation on my project :-p)
Thanks a lot for trying out Planet Hex and giving feedback!
One of my inspirations on this project was also to get a better understanding how physical planetary phenomena and properties affect each other. It's fascinating indeed!
Yes the simulation happens on the hex plane. Each hex has their own properties. The x boundaries wrap around, however i think at least rivers might have some bugs wrapping around. The y axis does not wrap around at all.
Yeah sphere would obviously be more realistic but eventually I would like to create a 4X strategy game and I think simulating things on a sphere might be overkill and too big scope for me right now.
Comments
I like comparing the various overlays to the final map and seeing how each part influenced the end result, it made me think about how those small details all come from those sort of complex interaction even in our world.
Regarding the generation, I guess it happens on a plane because of the hexagonal grid. What happens at the boundaries? How different would it be to simulate on the surface of a sphere? (totally not asking the questions that made me go for a simple noise-based generation on my project :-p)
Thanks a lot for trying out Planet Hex and giving feedback!
One of my inspirations on this project was also to get a better understanding how physical planetary phenomena and properties affect each other. It's fascinating indeed!
Yes the simulation happens on the hex plane. Each hex has their own properties. The x boundaries wrap around, however i think at least rivers might have some bugs wrapping around. The y axis does not wrap around at all.
Yeah sphere would obviously be more realistic but eventually I would like to create a 4X strategy game and I think simulating things on a sphere might be overkill and too big scope for me right now.