Love the art style and music, both felt very cohesive and even the store page has a really polished feel. Also liked all the uses of procgen. The AOE on my spells felt very satisfying. Great entry!
Thanks for playing our game. We spent some time tweaking the different variations but it’s true that some are still a little overpowered. We will try to keep tweaking them.
While a bit confusing at first, I ended up liking the game a lot more by the time I was done with it. I had some trouble understanding how the spell system worked (I think I figured out that you actually combine spells by selecting a slot to put the newly-dropped effect in?), and my final run eventually ended when both me and the boss spawned inside the walls of the level, but in the meantime I had fun overcoming basically any number of heads with a legendary spread-shot/trained asteroid/common strengthen combo :-D
Comments
Love the art style and music, both felt very cohesive and even the store page has a really polished feel. Also liked all the uses of procgen. The AOE on my spells felt very satisfying. Great entry!
Nice little game, I really like the monsters.
I'd prefer it if it were actually possible to dodge the shots, but they home too much or move too fast.
I still played for quite a bit after I realized that the different upgrades had different effects.
Thanks for playing our game. We spent some time tweaking the different variations but it’s true that some are still a little overpowered. We will try to keep tweaking them.
While a bit confusing at first, I ended up liking the game a lot more by the time I was done with it. I had some trouble understanding how the spell system worked (I think I figured out that you actually combine spells by selecting a slot to put the newly-dropped effect in?), and my final run eventually ended when both me and the boss spawned inside the walls of the level, but in the meantime I had fun overcoming basically any number of heads with a legendary spread-shot/trained asteroid/common strengthen combo :-D