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A jam submission

Chimera CaveView game page

Halloween Rogue-lite, Boss Rush, Shmup
Submitted by Josep Valls, atumemot, mojius — 7 hours, 30 minutes before the deadline
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Chimera Cave's itch.io page

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Comments

Submitted

Love the art style and music, both felt very cohesive and even the store page has a really polished feel. Also liked all the uses of procgen. The AOE on my spells felt very satisfying. Great entry!

Submitted

Nice little game, I really like the monsters.

I'd prefer it if it were actually possible to dodge the shots, but they home too much or move too fast.


I still played for quite a bit after I realized that the different upgrades had different effects.

Developer

Thanks for playing our game. We spent some time tweaking the different variations but it’s true that some are still a little overpowered. We will try to keep tweaking them.

Submitted

While a bit confusing at first, I ended up liking the game a lot more by the time I was done with it. I had some trouble understanding how the spell system worked (I think I figured out that you actually combine spells by selecting a slot to put the newly-dropped effect in?), and my final run eventually ended when both me and the boss spawned inside the walls of the level, but in the meantime I had fun overcoming basically any number of heads with a legendary spread-shot/trained asteroid/common strengthen combo :-D